Search found 17 matches

by Snakz
Fri Dec 01, 2006 3:46 pm
Forum: Map Making Support
Topic: scripting problem
Replies: 13
Views: 5014

Ok, i tried setting the expiration mode to on successful execution and gave it a trigger time of 1 to 1, that didn't work Then i changed the expiration mode to never and had an action to deactivate it, that didn't work either he does the same thing hes bee doing, he walks over, picks up the skull an...
by Snakz
Mon Nov 27, 2006 9:35 pm
Forum: Map Making Support
Topic: scripting problem
Replies: 13
Views: 5014

Well i havent tried all suggestions yet, ill get on it ASAP and say what worked Just to make the problem a little more clear, i already have some invisible myrks on the map, the only problem is that the summoning is basically completely reliant on wheither or not the special ability is performed or ...
by Snakz
Sun Nov 26, 2006 2:18 pm
Forum: Map Making Support
Topic: scripting problem
Replies: 13
Views: 5014

oh, i also have another question, i doesnt have anything to do with scripting

can anyone tell me how to get v1.6 again? i didnt realize that i was using a beta and its already expired, is there anyway to reinstall 1.6 or do i have to reinstall myth all together?
by Snakz
Sun Nov 26, 2006 2:14 pm
Forum: Map Making Support
Topic: scripting problem
Replies: 13
Views: 5014

scripting problem

Well im still learning how to script, i started small and decided to try out different things one thing im trying to do is get a summoner unit to pick up a skull, use his special and make a myrks appear i got him to pick up the skull, but he wont use his special ability, and there for, the myrk wont...
by Snakz
Wed Oct 18, 2006 5:23 pm
Forum: Map Making Support
Topic: loathing: flattening
Replies: 8
Views: 2500

Alright, thats figured out, though i just wanted to quick test the map, but i need and overhead map of course

Can i not make one because i cant access the collections? or can i and i just cant figure out how to get it...
by Snakz
Tue Oct 17, 2006 4:29 pm
Forum: Map Making Support
Topic: loathing: flattening
Replies: 8
Views: 2500

i know i have the filter tool, i know how to switch, its how to sink land thats already level i dont know how to do
by Snakz
Tue Oct 17, 2006 2:16 pm
Forum: Map Making Support
Topic: loathing: flattening
Replies: 8
Views: 2500

loathing: flattening

quick question: im in loathing, i want a peice of landscape to sink using the flattening tool, i do as the FAQ says and press the "-" sign and not on the keypad, but when i do, it only changes the size of the overhead map i even changed toggled the numlock just in case it'd do anything, bu...
by Snakz
Tue Oct 17, 2006 2:12 pm
Forum: Map Making Support
Topic: bmp file
Replies: 4
Views: 1769

cool, got it
by Snakz
Mon Oct 16, 2006 6:19 pm
Forum: Map Making Support
Topic: bmp file
Replies: 4
Views: 1769

well, its a 2040 x 1796 or something like that, i know it needs to be divisible by 256, but how do i index it to 240 colors and set 60% dither?
by Snakz
Mon Oct 16, 2006 4:02 pm
Forum: Map Making Support
Topic: bmp file
Replies: 4
Views: 1769

bmp file

ok, i made the map, i go to save it as a bitmap, and i know i need to save it at 8-bit and uncompressed, but photoshop wont give me that option

whats the deal here?
by Snakz
Mon Oct 09, 2006 6:22 pm
Forum: Map Making Support
Topic: unit/map problems
Replies: 11
Views: 3827

Ahh, got it, problem sovled, thanks guys
by Snakz
Mon Oct 09, 2006 4:22 pm
Forum: Map Making Support
Topic: unit/map problems
Replies: 11
Views: 3827

Loading Patch Files Succeeded Running Direct3D (NVIDIA RIVA TNT2 Model 64 (Gateway - English)) at 800 x 600, 16 bit Starting mesh "Limbs, Heads and Smoking Craters"... Error: File system Open in .\Myth2Code\definitions.c, line #503: couldn't read header for collection reference definition ...
by Snakz
Sun Oct 08, 2006 5:50 pm
Forum: Map Making Support
Topic: unit/map problems
Replies: 11
Views: 3827

Ok, i got a new problem

i checked the sequences and all, they seem fine, i dont know for sure, i tried to place the unit on a map, but instead of not showing up, its shown as a berzerk, i set the collection to summoner instead of soulblighter, what is going on?
by Snakz
Sun Oct 08, 2006 4:36 pm
Forum: Map Making Support
Topic: unit/map problems
Replies: 11
Views: 3827

i have the attacking sequences set up, and the movement sequences look ok
by Snakz
Sun Oct 08, 2006 4:09 pm
Forum: Map Making Support
Topic: unit/map problems
Replies: 11
Views: 3827

Well i dont think im missing any tags, but could someone list the tags i need?

it already has its own monster, unit and string lists tag, and the object and collection reference is set to soulblighter (unarmed), is there anything im missing?