Search found 747 matches

by A-Red
Mon May 11, 2015 9:29 am
Forum: General Discussion
Topic: A desire for the back story of The Seventh God
Replies: 24
Views: 36644

Re: A desire for the back story of The Seventh God

As far as I know, the only connection that TSG makes to the lore of the original Myth games is in the flavor texts of the various Dwarf units. I can't recall the exact details and I don't have those flavor texts extracted at the moment, but from what I remember, they mention that the Dwarves immigra...
by A-Red
Fri Mar 06, 2015 1:19 pm
Forum: Map Making Support
Topic: I need Tree's
Replies: 7
Views: 3394

Re: I need Tree's

Carlinho's Lost Kingdoms plugin has crocodiles, if that would work for your map.
by A-Red
Fri Feb 20, 2015 9:22 pm
Forum: General Discussion
Topic: I summon Graydon
Replies: 11
Views: 3449

Re: I summon Graydon

He shows up on AIM pretty often. I talked to him a bunch last year, and he was working on mapping at the time. It's been a few months though.
by A-Red
Wed Nov 12, 2014 1:20 pm
Forum: General Discussion
Topic: Myth , The Fallen Souly
Replies: 6
Views: 2127

Re: Myth , The Fallen Souly

Hey, long time no see!
by A-Red
Thu Sep 25, 2014 5:13 pm
Forum: Map Making Support
Topic: recover Mesh
Replies: 4
Views: 2509

Re: recover Mesh

I'm pretty confused as to what you actually did. If you created a new mesh tag, then it's not the same one. You would change the name of the mesh by editing the existing tag, not creating a new one. If you deleted the old one and then made the new one, then your old one is gone and you can't get it ...
by A-Red
Mon Sep 08, 2014 3:23 pm
Forum: Map Making Support
Topic: What remained of the Greek Plugin
Replies: 7
Views: 5246

Re: What remained of the Greek Plugin

Really beautiful stuff.
by A-Red
Thu Sep 04, 2014 4:35 pm
Forum: General Discussion
Topic: Deadhold
Replies: 97
Views: 139119

Re: Deadhold

Awesome!
by A-Red
Fri Jul 18, 2014 12:22 pm
Forum: General Discussion
Topic: where have all the heroes gone?
Replies: 9
Views: 3148

Re: where have all the heroes gone?

Still mapmaking, though not super active online. See a couple of threads down.
by A-Red
Fri Jul 04, 2014 12:21 pm
Forum: General Discussion
Topic: [Upcoming] Phantom Hounds: Haunted Heart
Replies: 9
Views: 3758

Re: [Upcoming] Phantom Hounds: Haunted Heart

Haha, yeah, sorry :facepalm: We've even got some dtex work on Gray's map, too. I've just never been one of those gamers who cares about graphics (unless it's good pixel art). Myth has always looked fine to me, and my computer's fairly low-powered, so I mostly just run in software except when I go to...
by A-Red
Thu Jul 03, 2014 8:44 am
Forum: General Discussion
Topic: [Upcoming] Phantom Hounds: Haunted Heart
Replies: 9
Views: 3758

Re: [Upcoming] Phantom Hounds: Haunted Heart

Like the first campaign, it uses many existing multiplayer maps. The names you're looking for are Alzruic Epoch (level 1), Shuffle (level 2), Under Muirthemne (level 4), and The Gauntlet (level 5). The one that looks like Muirthemne is completely new by Graydon, and the last level is modified by Gra...
by A-Red
Wed Jul 02, 2014 8:51 pm
Forum: General Discussion
Topic: [Upcoming] Phantom Hounds: Haunted Heart
Replies: 9
Views: 3758

[Upcoming] Phantom Hounds: Haunted Heart

"The Captain emerged from the Avatara’s tent half an hour ago, with new orders. He could say little about them, save for our destination. We are being sent to a place that none of us has ever seen, but which lives in each of our hearts as though it were home. We are going to the haunted heart...
by A-Red
Fri Jun 06, 2014 3:57 pm
Forum: Map Making Support
Topic: MATH Actions
Replies: 3
Views: 2188

Re: MATH Actions

Awesome, thanks! I'll get caught up on all these 1.8 features sooner or later. Anything else you've personally found to be super useful? I noticed the Reboot Action param in Mungers, which seems like it's got some great potential (recycling Platoons, for instance).
by A-Red
Fri Jun 06, 2014 3:53 pm
Forum: Map Making Support
Topic: Subtract Monster Lists
Replies: 3
Views: 2192

Re: Subtract Monster Lists

Yeah, I got the basic intent of the parameter, but I'm a bit confused by implementation. It sounds like it is designed to take two pre-defined lists and create a new one from them, rather than actively removing monsters from an already existing subject list? So basically you link to a subj and obj l...
by A-Red
Fri Jun 06, 2014 1:21 pm
Forum: Map Making Support
Topic: MATH Actions
Replies: 3
Views: 2188

MATH Actions

Hey all. Are there any tutorials or other good sources of information on how to use the new Math and Query Unit actions, and what sort of things they're good for?

Also, what is Unit Indicator, and why is it a separate MA when all its flags are also in Unit Control?