Search found 126 matches
- Sat Sep 22, 2007 4:32 pm
- Forum: General Discussion
- Topic: Possible Data Bug being reported to Metaserver by the Client
- Replies: 0
- Views: 3800
Possible Data Bug being reported to Metaserver by the Client
When hosting a vTFL game, it appears that the Gametype string that is getting sent to the metaserver either isn't being reported properly or it isn't being interpreted properly. Case: On Mnet, there is a game that if you are in the lobby, it is "King of the Hill (TFL) on Killing Grounds", ...
- Sat Sep 22, 2007 4:19 pm
- Forum: General Discussion
- Topic: sup play-myth
- Replies: 206
- Views: 74369
- Sat Sep 22, 2007 8:01 am
- Forum: General Discussion
- Topic: Stay tuned...
- Replies: 10
- Views: 3199
- Sat Sep 22, 2007 1:35 am
- Forum: General Discussion
- Topic: Stay tuned...
- Replies: 10
- Views: 3199
- Sat Sep 22, 2007 12:32 am
- Forum: General Discussion
- Topic: Stay tuned...
- Replies: 10
- Views: 3199
- Tue Sep 18, 2007 1:52 pm
- Forum: General Discussion
- Topic: Sith Tagset? Where?
- Replies: 7
- Views: 2653
- Mon Sep 17, 2007 6:58 am
- Forum: General Discussion
- Topic: in ffa net play, how does difficulty level affect things?
- Replies: 7
- Views: 2222
I guess it doesnt affect multi gameplay in any way - at least in reg maps that came with Myth 2 cd - of course it can be changed by scripts f.e. higher difficulty levels can add units or change units types , add more flags on map etc. etc. I seem to recall that there were a number of maps that had ...
- Thu Sep 13, 2007 6:12 pm
- Forum: General Discussion
- Topic: An open letter to the shrinking Myth Community
- Replies: 58
- Views: 19111
I've never really understood the purpose of clans. Is it just another word for 'teams' or is there more to it? Are there dark secretive rituals involved? Do you get shot if you try to leave? I could answer that, but then I'd have to kill you. The purpose of a clan is as varied as the Clans themselv...
- Thu Sep 13, 2007 5:12 pm
- Forum: General Discussion
- Topic: An open letter to the shrinking Myth Community
- Replies: 58
- Views: 19111
- Wed Sep 12, 2007 2:01 pm
- Forum: General Discussion
- Topic: An open letter to the shrinking Myth Community
- Replies: 58
- Views: 19111
And member limits to an order are there for a reason; it has been debated numerous times over. Mariusnet has never had a limit to the number of members an Order can have (if it did, #CP# would have been screwed, lol) and unless the game engine itself bumps up against some internal limit it never wi...
- Wed Sep 12, 2007 6:53 am
- Forum: General Discussion
- Topic: An open letter to the shrinking Myth Community
- Replies: 58
- Views: 19111
- Tue Sep 11, 2007 3:59 pm
- Forum: General Discussion
- Topic: An open letter to the shrinking Myth Community
- Replies: 58
- Views: 19111
In addition to all of this, there is something that I've been holding off on letting out because I didn't want to sweat deadlines, but perhaps it is more useful at this point to let it be known. For a while I talked of doing it, but now it is becoming a reality. For the last several weeks (and then ...
- Mon Sep 03, 2007 8:53 pm
- Forum: General Discussion
- Topic: Community shrinkage
- Replies: 131
- Views: 50508
Well there are a few issues I can think of. 1) We should organize a communication campaign towards take2 to put m2 in freeware/abandonware/open source status, so we can distribute the M2 CDs (or rather an updated version of it containing patch 1.6 and server connections). Once this is achieved we c...
- Fri Aug 31, 2007 12:59 pm
- Forum: General Discussion
- Topic: Lost Map ???
- Replies: 6
- Views: 2126
- Fri Aug 31, 2007 9:44 am
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 108175