Search found 1211 matches

by Graydon
Mon May 12, 2014 10:41 pm
Forum: Technical Support
Topic: Myth II on Ubuntu 14.04
Replies: 8
Views: 3567

Re: Myth II on Ubuntu 14.04

If I recall correctly, I'm not a dev, the human eye can only interpret up to around 60 fps, any more is just redundant. Generally speaking an FPS cap at 60 works great in myth. That said, I thought vsync was supposed to do something like that automatically, so maybe this is a moot point.
by Graydon
Wed May 07, 2014 11:10 pm
Forum: Map Making Support
Topic: Igo Ghatla
Replies: 8
Views: 3387

Re: Igo Ghatla

Where do you find all your art? Do you draw it yourself, or do you just have a great go-to place for medieval myth-esque art? It always looks so awesome and mythy.
by Graydon
Tue Apr 01, 2014 5:56 pm
Forum: Technical Support
Topic: Where can I find all of the plugin meshes in Loathing?
Replies: 7
Views: 2674

Re: Where can I find all of the plugin meshes in Loathing?

I'd also recommend walking yourself through a simple mapmaking tutorial, or at least some sections of one (placing units/scenery etc) so that you've got a better grasp on the extreme basics. Then when we/Pyro explains stuff from a mapmaker's point of view you're not tripping on his words. There's a ...
by Graydon
Wed Mar 26, 2014 11:01 pm
Forum: Map Making Support
Topic: Fear 1.8 crashes when pick Duplicate
Replies: 21
Views: 6890

Re: Fear 1.8 crashes when pick Duplicate

I think 10.9 has a 'run as admin' type feature now, like Windows. I forget exactly how, control/right click + command? + option?, which will bring up a drop menu with the option to Open/Run as admin. Which in turn, I think, will fix the permissions from Read only to Read/Write automatically.
by Graydon
Tue Mar 18, 2014 10:35 pm
Forum: Map Making Support
Topic: Siege of Belmont [20%]
Replies: 30
Views: 10339

Re: Siege of Belmont [20%]

Pyro wrote:One of them is the color of the text for pregames.
Specifically, of the 3 colours in the colors.bmp graphic from left to right; Map Title, pregame text, captions text (this was never used in m2 but works if you want to use it like TFL did)
by Graydon
Thu Mar 06, 2014 9:10 pm
Forum: General Discussion
Topic: Max teams?
Replies: 2
Views: 1870

Re: Max teams?

bigbro wrote:You'll get two three-player teams.
Additionally, if caps aren't chosen beforehand, they will be assigned randomly.
by Graydon
Thu Feb 13, 2014 6:44 pm
Forum: Map Making Support
Topic: .smk video doesn't work
Replies: 6
Views: 2927

Re: .smk video doesn't work

No you set where it plays within the mesh tags in Fear. Under Prologue and Epilogue, you can place movie files. As pyro said though, you probably want to be converting your video file to .mov format rather than .smk Or include both with your plugin download, but make .mov the default, not many peopl...
by Graydon
Thu Feb 13, 2014 6:40 pm
Forum: Map Making Support
Topic: Model animation problem
Replies: 9
Views: 2950

Re: Model animation problem

Ah. Ok, certainly isn't another model facing opposite. I see what you're after now. You want the gate to open inwards, rather than outwards.

In which case, as others have already said, you need vegas, or someone who can run it to edit your model.
by Graydon
Tue Feb 11, 2014 7:12 pm
Forum: Map Making Support
Topic: AI netgame teams
Replies: 23
Views: 6813

Re: AI netgame teams

Pure speculation, and I have the expectation that the monsters would just get deleted/killed off....... but have you tried spawning the enemy team on team 0, and then charming them to team 1/2/3 after the multi match starts? Might be a way to fool multiplayer's test if a player has dropped out. Not ...
by Graydon
Tue Feb 11, 2014 7:06 pm
Forum: Map Making Support
Topic: Model animation problem
Replies: 9
Views: 2950

Re: Model animation problem

You're just using the wrong gate dude. Yes, there is a method to doing what you've done with lightwave, but currently it involves two 3rd party apps that only work on MacOS 9. Melekor is coding these functions into oak, but the tool you need is to define walking impassable triangles.... it looks lik...
by Graydon
Mon Jan 27, 2014 9:17 pm
Forum: Map Making Support
Topic: How many pixels distance can ranged units shoot?
Replies: 9
Views: 3044

Re: How many pixels distance can ranged units shoot?

Since nobody has directed you there yet... you'll find the values inside the monster tag. Open the monster tag in question, then in the little window listing it's attacks, double click on the attack in question. A sub window will pop up with a bunch of fields. Max and Min range are two of them.
by Graydon
Fri Jan 24, 2014 8:12 pm
Forum: Map Making Support
Topic: Interface merge pixels
Replies: 5
Views: 2092

Re: Interface merge pixels

Aye, as Mel says, make sure the first 2 colours in your colour table are completely unique (that is, those colours don't show up anywhere in the images you want to use for your collection), and then you shouldn't get any interference. You're definitely experiencing transparent pixels. Most common se...
by Graydon
Mon Jan 13, 2014 6:50 pm
Forum: General Discussion
Topic: Offering free voice acting to map makers
Replies: 13
Views: 4137

Re: Offering free voice acting to map makers

How many characters can you do? I'm keen to hear the sample as Omi suggested. More to hear the quality of your recording, not the quality of your acting skill or voice. You said you're working from home. That standard might not be quality enough for my project, but I'd be keen to hear a sample to be...
by Graydon
Mon Jan 13, 2014 6:45 pm
Forum: Map Making Support
Topic: Access to Oak?
Replies: 15
Views: 5539

Re: Access to Oak?

Aye, on the old Creation Site mirror that Baak has, you can find the two tutorials Ares wrote, Basic and Intermediate scripting. He had a link up for Advanced scripting, but that tutorial was never written... until A-Red came along and wrote it. I may just be speaking for myself, but I compiled Ares...
by Graydon
Tue Dec 24, 2013 12:09 am
Forum: General Discussion
Topic: ravana m3/m2
Replies: 5
Views: 1801

Re: ravana m3/m2

This might sound harsh, but I think it's a dose of needed reality. I think if you want this unit in M2 maybe you should start doing some research yourself on how to port/make units. It seems an impossible task until you get your hands dirty and start learning the tricks. Most people here aren't goin...