Search found 970 matches

by Jon God
Thu Oct 15, 2020 4:23 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 167743

Re: Myth 1&2 AI Upscale Future Attemt

Very neat. I'd love to see some more of Myth 2, as well. :)

I was planning to try this out eventually, but since you have more experience with it, it's great to see the results.
by Jon God
Tue Oct 13, 2020 3:57 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 167743

Re: Myth 1&2 AI Upscale Future Attemt

It would be very cool to have this done on some of the common 3rd party units like TSG since I don't believe anyone has the original models. Afaik, Reanimator who did the majority of third party units seems to have all the files backed up, but doesn't like sharing his personality created assets. (H...
by Jon God
Mon Oct 12, 2020 10:08 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 167743

Re: Myth 1&2 AI Upscale Future Attemt

I'd be curious to see if you could make the Forest Giant, TFL Villager or Soulblighter look at all decent with upscaling.
by Jon God
Fri Oct 09, 2020 9:31 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 167743

Re: Myth 1&2 AI Upscale Future Attemt

I tried upscaling plates, it doesn't really work correctly. You need to manually redo all the alignment and it's more time consuming than upscaling them and reimporting them in bulk and reorganizing them in Oak. That being said, I think with the right settings, upscaling would be totally viable for ...
by Jon God
Tue Sep 29, 2020 2:32 am
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 167743

Re: Myth 1&2 AI Upscale Future Attemt

The cutscenes from Myth 1 and 2 are available on the Tain in higher resolution, and in quicktime format, which can be exported to .mp4 or whatever else you'd like. As I can judge from Myth 1 QuickTime cinematics description - they are original smk files, filtered and converted to QT. Is it right? C...
by Jon God
Sun Sep 27, 2020 11:39 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 167743

Re: Myth 1&2 AI Upscale Future Attemt

The cutscenes from Myth 1 and 2 are available on the Tain in higher resolution, and in quicktime format, which can be exported to .mp4 or whatever else you'd like.
by Jon God
Sun Jul 19, 2020 11:51 pm
Forum: Tain General Discussion
Topic: TFL Grave Deluxe download?
Replies: 5
Views: 22316

Re: TFL Grave Deluxe download?

I am in no hurry, I was just curious to see what their new colormap looked like, thanks though!
by Jon God
Mon Jul 13, 2020 5:18 pm
Forum: Technical Support
Topic: Formations not working?
Replies: 3
Views: 15097

Re: Formations not working?

Glad to hear that worked!
by Jon God
Sun Jul 12, 2020 3:42 pm
Forum: Tain General Discussion
Topic: TFL Grave Deluxe download?
Replies: 5
Views: 22316

TFL Grave Deluxe download?

I just tried the download for TFL Grave Deluxe by Idiot Map Making Collective, but it seems like it won't unzip. Anyone have a copy of it floating around?

http://tain.totalcodex.net/items/show/tfl-grave-deluxe
by Jon God
Sun Jul 12, 2020 3:41 pm
Forum: Technical Support
Topic: Formations not working?
Replies: 3
Views: 15097

Re: Formations not working?

Sounds like you might have set 'Alternate Preset Recall' on, which overrides the original formation keys. First try hitting the formation button, default 'F', and then a number. if that works, then all you need to do to make it act like it used to is turn off the Alternate Preset Recall, located fro...
by Jon God
Wed Jun 24, 2020 7:42 pm
Forum: General Discussion
Topic: Is Apple's move to end OpenGL / OpenCL the end of Myth?
Replies: 17
Views: 23265

Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?

Good memory. Yeah, Idles was porting it to wxWidgets. I don't recall exactly how far it got but I believe it was more than 50% done (should check it out at some point and see where it's at). Finishing that up would be the best bet for loathing on modern OSX. Loathing in Oak: Loathing uses the Myth ...
by Jon God
Wed Jun 24, 2020 3:25 am
Forum: General Discussion
Topic: Is Apple's move to end OpenGL / OpenCL the end of Myth?
Replies: 17
Views: 23265

Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?

Wasn't Idles or something working on a new version of Loathing? Whatever happened to that?

Also, due to the way it's coded, I am assuming Loathing functionality in Oak is pretty much impossible?
by Jon God
Mon Jun 22, 2020 2:49 pm
Forum: General Discussion
Topic: A new myth game- Nordic Warriors
Replies: 5
Views: 6675

Re: A new myth game- Nordic Warriors

Remember that buying games like Myth helps create a market for games like Myth.
by Jon God
Tue Jun 16, 2020 4:08 pm
Forum: General Discussion
Topic: Post your MYTH screenshot of the day...
Replies: 218
Views: 234873

Re: Post your MYTH screenshot of the day...

https://media.discordapp.net/attachments/688117990322864163/721289213349331014/Screen_Shot_2020-06-12_at_10.01.39_PM.jpg?width=2570&height=1446 https://media.discordapp.net/attachments/688117990322864163/722216589298106448/Screen_Shot_2020-06-14_at_10.34.02_PM.jpg?width=2570&height=1446 htt...