Search found 411 matches
- Sun Oct 30, 2011 2:36 am
- Forum: General Discussion
- Topic: Video
- Replies: 47
- Views: 4094
Re: Video
I was there that night. Oakland is poppin' off for sure.
- Sat Oct 22, 2011 3:25 pm
- Forum: General Discussion
- Topic: Project Magma on iPad
- Replies: 133
- Views: 19931
Re: Project Magma on iPad
I don't think the CEO would want to free Myth if he saw it running awesome on an iPad. Instead, he'd want to monetize it. Any good CEO would. It would be nice to think "free myth" is a feasible idea but nobody, and I mean nobody is going to go for it. Business is rough. They want revenue ...
- Fri Oct 07, 2011 1:56 pm
- Forum: General Discussion
- Topic: Marathon Maps
- Replies: 10
- Views: 1524
Re: Marathon Maps
Yeah Jon would be the ideal candidate but i'm sure people have already gotten him to agree to a laundry list of maps that they want detail textured.
- Wed Oct 05, 2011 1:11 pm
- Forum: General Discussion
- Topic: Marathon Maps
- Replies: 10
- Views: 1524
Re: Marathon Maps
I had an edited version of Darth Revan's "Gladiators in the Underworld" that I tailored for Mjolnir.. it was really fun, but it needed a better mesh, it was very cramped quarters. I was always tempted to just reimport a new cmap and disp map, but I didnt have the motivation, wanted to fini...
- Mon Oct 03, 2011 2:05 pm
- Forum: General Discussion
- Topic: Marathon Maps
- Replies: 10
- Views: 1524
Re: Marathon Maps
Evil was only lightly touched upon by SitH, which included a devlin unit. In my Mjolnir tagset, I added weapon drops, and among them are (a) the Railgun from evil, (b) the Nuke launcher from evil (very rare), and last but certainly not least the Pfhor Shockstaff from evil. As far as more maps go, I ...
- Thu Aug 18, 2011 6:50 pm
- Forum: General Discussion
- Topic: Greek Hoplites units - project on the march
- Replies: 72
- Views: 15073
Re: Greek Hoplites units - project on the march
You motherfathers take this way too seriously. Thats a big reason I'm not around anymore. Fuck how these forums usually go. Sniping and arrogance and arguing.. There was a time I thought it was just me, but my absence hasn't changed anything. You guys will rip on each other just for practice. You do...
- Thu Aug 18, 2011 4:28 pm
- Forum: General Discussion
- Topic: The Wind Age Site?
- Replies: 7
- Views: 1451
Re: The Wind Age Site?
Thanks Jul. There would be more to play if the various scripters who've helped on the project didnt get distracted and go off doing other things. We have some awesome levels with nothing happening on them but all the units/resources totally ready.
- Thu Aug 18, 2011 4:09 pm
- Forum: General Discussion
- Topic: CD Cracked! Need to buy 2 copies!
- Replies: 11
- Views: 1598
Re: CD Cracked! Need to buy 2 copies!
uTorrent or the MWC website. Theres a thread early on in the mwc forums that has a link.
- Thu Aug 04, 2011 3:41 pm
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4473
Re: The 16 Player Limit?
Why bother explaining when the reason is obvious? You're headache-inducingly pedantic.
- Wed Aug 03, 2011 7:27 am
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4473
Re: The 16 Player Limit?
rolling my eyes at pyro and dota equally
- Mon Jul 25, 2011 1:16 pm
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4473
Re: The 16 Player Limit?
William Wallet wrote:There really does need to be more 16 unit plugins made.
16 "unit"?
- Thu Jul 21, 2011 12:45 pm
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4473
Re: The 16 Player Limit?
There have been no indication that any update will be the final one Speak for yourself. Ive seen plenty of signs. What is more likely to happen is that the final update will be the one released before the magma devs lose complete interest in coding another. ...which is what I was saying. The change...
- Sun Jul 17, 2011 2:30 am
- Forum: General Discussion
- Topic: Anyone beat this plugin yet?
- Replies: 30
- Views: 6500
Re: Anyone beat this plugin yet?
I played a few maps zak and some were rather good but others seemed to use way too many bee units as enemies. maybe i was drunk. a few didnt load... but i think there are probably a good number of meshes that take place on excellent maps and i'll give you the benefit of a doubt that the unit choices...
- Thu Jul 14, 2011 4:27 pm
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4473
Re: The 16 Player Limit?
Starting fresh for 1.8 would be the best solution, considering the changes proposed. If youre going to go all-out for myth's final update (or so I can only assume) you might as well unlock myth's full potential, that has been bottled up this whole time and never fully realized. Basically, raising th...
- Thu Jul 14, 2011 3:12 pm
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4473
Re: The 16 Player Limit?
I think you misunderstand - i dont care about the 16 player limit, I was talking about raising other limits, not hardcoded in marius. Im fine with 16 players max, what I was suggesting was raising other more archaic unnecessary limits, like only 400 units being allowed on the map at once. I was just...