Content from GFA can all be found on udogs HL.
The rest of it...is...well was there any other content?
Search found 906 matches
- Sun Mar 14, 2010 1:53 am
- Forum: General Discussion
- Topic: Clan ~PoOp~ -- Gone?!?
- Replies: 5
- Views: 917
- Fri Mar 12, 2010 5:09 pm
- Forum: Technical Support
- Topic: stampede drama in a tournament match
- Replies: 56
- Views: 6846
Re: stampede drama in a tournament match
Er... the problem is that there is some behavior that is inconsistent. It needs to be decided which behavior is the consistent/correct one. This seems relevant.killerking wrote:You said absolutely nothing about the current problem.
- Mon Mar 08, 2010 7:41 pm
- Forum: General Discussion
- Topic: uDogs Hotline not able to be viewed in Browsers
- Replies: 12
- Views: 1568
Re: uDogs Hotline not able to be viewed in Browsers
Deq: I'm on it.
Mouse fixed it. Sing his praise.
Mouse fixed it. Sing his praise.
- Thu Mar 04, 2010 3:20 pm
- Forum: General Discussion
- Topic: uDogs Hotline not able to be viewed in Browsers
- Replies: 12
- Views: 1568
Re: uDogs Hotline not able to be viewed in Browsers
They have a number of options: 1) Read this thread. I provided several workarounds that are trivial 2) Ask any of the HL regulars they may see around. If they aren't familiar with hotline familiars, why are they digging through the files? 3) Connect to hotline and access the files the traditional wa...
- Sun Feb 28, 2010 9:12 pm
- Forum: General Discussion
- Topic: uDogs Hotline not able to be viewed in Browsers
- Replies: 12
- Views: 1568
Re: uDogs Hotline not able to be viewed in Browsers
Most people navigate to udogs via direct links. As pyro pointed out, at least navigating to "/files" does the trick for the moment.
Additionally, for searching use the google "site:" feature. It works pretty well.
I will get around to fixing at least one of these eventually.
-DA
Additionally, for searching use the google "site:" feature. It works pretty well.
I will get around to fixing at least one of these eventually.
-DA
- Fri Feb 19, 2010 11:43 pm
- Forum: Technical Support
- Topic: TFL no unit info bar
- Replies: 1
- Views: 596
Re: TFL no unit info bar
No worries, I'm not going to pretend it hasn't happened to me
- Thu Feb 18, 2010 12:19 am
- Forum: General Discussion
- Topic: High Res unit solution thread--- lets fix it
- Replies: 11
- Views: 2038
Re: High Res unit solution thread--- lets fix it
Oogs: stfu this thread is about specs and fixing a problem. Argue in PMs.
I actually happen to have a while range of macs I can test this on (g4 Powerbook, g5 imac, Core Duo imac, Core 2 Duo imac). Maybe I will get my shit together and post some specs this weekend.
-DA
I actually happen to have a while range of macs I can test this on (g4 Powerbook, g5 imac, Core Duo imac, Core 2 Duo imac). Maybe I will get my shit together and post some specs this weekend.
-DA
- Thu Feb 18, 2010 12:16 am
- Forum: General Discussion
- Topic: Post your MYTH screenshot of the day...
- Replies: 218
- Views: 211728
Re: Post your MYTH screenshot of the day...
Upload it to udogs dude.
- Fri Feb 12, 2010 3:23 am
- Forum: General Discussion
- Topic: HD Label Misuse
- Replies: 55
- Views: 9068
Re: HD Label Misuse
Quit being a pedant...
- Tue Feb 09, 2010 11:29 am
- Forum: General Discussion
- Topic: Anyone Interested in Archiving Maps...
- Replies: 5
- Views: 1070
Re: Anyone Interested in Archiving Maps...
Who cares? He posted links.
- Sun Feb 07, 2010 1:08 am
- Forum: General Discussion
- Topic: TFL, vTFL(The Fallen Levels) difference list
- Replies: 62
- Views: 166473
Re: TFL, vTFL(The Fallen Levels) difference list
EDIT: You can't punt the head into the Devoid (and win) by blasting it with satchels/explosives anymore. You could do that in TFL. Although this is probably more a Fallen Levels related issue. I must disagree with this. Punting in TFL never allowed you to win, even if it was a hole in one. The dorf...
- Mon Feb 01, 2010 11:20 am
- Forum: General Discussion
- Topic: Is the Wind Age bugged?
- Replies: 43
- Views: 4094
Re: Is the Wind Age bugged?
One might argue that a mod should take into consideration the capabilities of the engine on the machines it's supposed to run on when making it. But really who knows?
- Sat Jan 30, 2010 7:42 pm
- Forum: General Discussion
- Topic: New fogboard
- Replies: 6
- Views: 2097
Re: New fogboard
Epic necro man.
Gilly's whereabouts are top secret.
But someone in the know might ping her here:
http://fogport.proboards.com/index.cgi?
or
http://hl.udogs.net/forum/
Don't think she's been active on either in a long while though.
-DA
Gilly's whereabouts are top secret.
But someone in the know might ping her here:
http://fogport.proboards.com/index.cgi?
or
http://hl.udogs.net/forum/
Don't think she's been active on either in a long while though.
-DA
- Thu Jan 28, 2010 1:44 pm
- Forum: General Discussion
- Topic: DO IT>>> :)
- Replies: 56
- Views: 6304
Re: DO IT>>> :)
if you mean 'create a new game based on the same tag STRUCTURE as Myth II you'd probably be ok, but if you base it on bungie created Myth II tags you'd be in deep doodoo. of course if you DID create a game that could read the same tag structures there wouldn't be anything stopping someone from usin...
- Thu Jan 28, 2010 2:53 am
- Forum: General Discussion
- Topic: DO IT>>> :)
- Replies: 56
- Views: 6304
Re: DO IT>>> :)
Whatever man, I still want to play myth on it.