Search found 1046 matches

by Melekor
Thu Jun 25, 2020 12:08 pm
Forum: General Discussion
Topic: Is Apple's move to end OpenGL / OpenCL the end of Myth?
Replies: 17
Views: 21497

Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?

looking quickly, it seems like the project includes basically all the myth code. Even if it isn't all used, it's all tangled up together, probably was too much work to separate out the needed bits so no one ever bothered.
by Melekor
Wed Jun 24, 2020 9:36 am
Forum: General Discussion
Topic: Is Apple's move to end OpenGL / OpenCL the end of Myth?
Replies: 17
Views: 21497

Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?

Good memory. Yeah, Idles was porting it to wxWidgets. I don't recall exactly how far it got but I believe it was more than 50% done (should check it out at some point and see where it's at). Finishing that up would be the best bet for loathing on modern OSX. Loathing in Oak: Loathing uses the Myth c...
by Melekor
Tue Jun 23, 2020 7:30 am
Forum: General Discussion
Topic: Is Apple's move to end OpenGL / OpenCL the end of Myth?
Replies: 17
Views: 21497

Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?

We've already reached the end of Myth essentially as 10.14 broke Oak and 10.15 killed off Fear and Loathing. There are no devs left to update them and the remnants of the ProjMag team left (1-2 people) don't seem willing to allow new devs who want to help in. It's really unfortunate. I am going to ...
by Melekor
Sat Jun 20, 2020 8:38 am
Forum: Technical Support
Topic: PLUG-IN ISSUES
Replies: 4
Views: 13030

Re: PLUG-IN ISSUES

Never heard of that one, how is the game telling you that?

Upload a screenshot or something to clarify what you are talking about.
by Melekor
Thu Jun 11, 2020 7:32 am
Forum: Map Making Support
Topic: Exporting 3D Models to 3D print Maps
Replies: 3
Views: 15212

Re: Exporting 3D Models to 3D print Maps

open the geometry file via the Archive Browser
right click inside the geometry viewer window to open the context menu
click export LWO
by Melekor
Wed Jun 10, 2020 10:01 am
Forum: Map Making Support
Topic: Exporting 3D Models to 3D print Maps
Replies: 3
Views: 15212

Re: Exporting 3D Models to 3D print Maps

You can use Oak to export models into lightwave (LWO) format. The positions of the models on the map, there is no way to get really. You'd have to position them manually.
by Melekor
Fri May 29, 2020 8:09 am
Forum: General Discussion
Topic: Old film recordings; tracking down Daniel "Asmodeus" Gentry
Replies: 7
Views: 4158

Re: Old film recordings; tracking down Daniel "Asmodeus" Gen

Confirmed TFL 1.3: I was able to play the Asmodeus recordings on TFL 1.3 on windows 8 using the TFL launcher
http://projectmagma.net/~melekor/tfllauncher/
by Melekor
Wed May 27, 2020 9:31 pm
Forum: Technical Support
Topic: Screen res shrinking after loading saved game
Replies: 10
Views: 20347

Re: Screen res shrinking after loading saved game

el_sapo_guapo wrote:Tried to click on the link you provided but i'm not authorized to view it.
Sorry about that. I've added you to the private testers group, try it again now.
by Melekor
Wed May 27, 2020 9:24 pm
Forum: General Discussion
Topic: Old film recordings; tracking down Daniel "Asmodeus" Gentry
Replies: 7
Views: 4158

Re: Old film recordings; tracking down Daniel "Asmodeus" Gen

It's probably possible to run it with some kind of emulation (e.g. WINE) instead of physically setting up a super old computer. The trick will be finding the right Myth I binary to run, the film files are dated before may 2000, so that puts an upper bound on which version it might be. The 1.3 update...
by Melekor
Wed May 27, 2020 9:09 pm
Forum: Technical Support
Topic: Screen res shrinking after loading saved game
Replies: 10
Views: 20347

Re: Screen res shrinking after loading saved game

I see, you are on a very new version of OSX. It's quite likely you are running into a bug specific to that version, we had at least one other user report something similar: http://tain.totalcodex.net/forum/viewtopic.php?f=9&t=7318 Check out the video linked from that topic. Can you confirm your ...
by Melekor
Wed May 27, 2020 12:12 pm
Forum: Map Making Support
Topic: Oak link
Replies: 1
Views: 11758

Re: Oak link

by Melekor
Wed May 27, 2020 12:11 pm
Forum: Technical Support
Topic: Screen res shrinking after loading saved game
Replies: 10
Views: 20347

Re: Screen res shrinking after loading saved game

You didn't give any information that might help with troubleshooting. Operating system, hardware, version of myth you are running. Posting your myth_log.txt would be good as it automatically answers some of these questions. General advice for graphics related issues is to update your video card driv...
by Melekor
Wed May 27, 2020 12:05 pm
Forum: General Discussion
Topic: Old film recordings; tracking down Daniel "Asmodeus" Gentry
Replies: 7
Views: 4158

Re: Old film recordings; tracking down Daniel "Asmodeus" Gen

Myth I or Myth II?

For Myth I you will need to run the original version that the films were recorded with.

For Myth II, the latest update should be compatible with all old Myth II films from any version. If you found some that don't work, you can upload the films here as a bug report.
by Melekor
Mon May 25, 2020 12:33 pm
Forum: Map Making Support
Topic: unit transparency
Replies: 15
Views: 40723

Re: unit transparency

(404 on the download link is fixed)
by Melekor
Sun May 24, 2020 7:07 pm
Forum: Map Making Support
Topic: unit transparency
Replies: 15
Views: 40723

Re: unit transparency

Time flies, hard to believe it's already been almost a month since I promised to add shadow generation. I finally had a few hours to sit down and do this today. New alpha up on the builds page including the shadow functionality. I also added support for specifying a lot more stuff in script.txt, her...