Search found 1046 matches
- Mon May 16, 2005 8:00 pm
- Forum: General Discussion
- Topic: New Windows version of Myth. - Now open for beta testing!
- Replies: 50
- Views: 17825
That is very strange indeed. I don't see what it could have to do with multiplayer and I can't seem to reproduce your problem on my computer. I've uploaded a new build that will output a lot more information about Direct3D errors to myth_log.txt. Try it again with the new exe and hopefully the myth...
- Sun May 15, 2005 11:34 pm
- Forum: General Discussion
- Topic: Amber for Windows? - WinAmber alive? Open Source it all?
- Replies: 11
- Views: 2451
Looking at the screen I see something called a epilogue dialog. Is that per chance the place where you set which Mesh the epilogue journal is played after? The epilogue dialog tag is the dialog template for the post-game screen. The one where it displays the victory/defeat picture, shows your damag...
- Sun May 15, 2005 11:32 pm
- Forum: General Discussion
- Topic: Amber for Windows? - WinAmber alive? Open Source it all?
- Replies: 11
- Views: 2451
- Sun May 15, 2005 10:50 pm
- Forum: General Discussion
- Topic: New Windows version of Myth. - Now open for beta testing!
- Replies: 50
- Views: 17825
Ah, I see. The myth lobby is fixed at 640x480, so if your game is set differently than that, it will need to switch when going between the two(and I would think the mac version has to as well). However, the old build would switch even if your game was the same res as the lobby. That's fixed now, fo...
- Sun May 15, 2005 1:31 pm
- Forum: General Discussion
- Topic: New Windows version of Myth. - Now open for beta testing!
- Replies: 50
- Views: 17825
Thanks for the feedback Brainbug. It shouldn't be checking *any* resolutions when starting up. About the OOS factor: that part of the code hasn't been touched. This version will go OOS exactly the same places as the regular 1.5.1 ;) I've uploaded a new build with some improved code that tries to no...
- Sun May 15, 2005 2:15 am
- Forum: General Discussion
- Topic: Amber for Windows? - WinAmber alive? Open Source it all?
- Replies: 11
- Views: 2451
- Sat May 14, 2005 12:58 pm
- Forum: General Discussion
- Topic: Amber for Windows? - WinAmber alive? Open Source it all?
- Replies: 11
- Views: 2451
WinAmber has been superceded by Oak . Oak reuses a lot of the WinAmber code, but it is no longer windows only. The entire GUI is rendered with OpenGL and will be totally crossplatform. The eventual goal is to make Oak The complete Myth editing tool (that is, all formats). However, collection files ...
- Sat May 14, 2005 12:38 pm
- Forum: General Discussion
- Topic: New Windows version of Myth. - Now open for beta testing!
- Replies: 50
- Views: 17825
Hey everyone, I need your help to find any bugs that exist in my new and improved windows version. Once they've all been eliminated, this can become part of the standard ProjectMagma distribution. The main feature of this release is the ability to go toggle between windowed mode and fullscreen, but...
- Sun May 23, 2004 6:00 pm
- Forum: General Discussion
- Topic: Myth font - Anyone know the name?
- Replies: 7
- Views: 3113
- Sun May 23, 2004 4:26 pm
- Forum: General Discussion
- Topic: Myth font - Anyone know the name?
- Replies: 7
- Views: 3113
I'm building my own gui system for use with my upcoming myth editing tool. I'm skinning it in myth style and I thought it would be appropriate to use the same font that myth used, just to complete the look. Does anyone know the name of the font used in myth? Failing that, the name of a *very* simil...
- Sat May 01, 2004 12:19 am
- Forum: General Discussion
- Topic: Winamber - Project status
- Replies: 3
- Views: 2303
Hey Iron (and others), You wanted to know how WinAmber is going. Well, it is fairly advanced, but it has been on hold since school started. I originally intended to finish it during summer holidays(it started as a summer project), but the scope of the project kept expanding and there was no way I w...