Search found 134 matches
- Sat Jun 20, 2009 5:28 am
- Forum: General Discussion
- Topic: To anyone with the M1/M2/M3 soundtracks
- Replies: 20
- Views: 2256
Re: To anyone with the M1/M2/M3 soundtracks
Please don't make DA sad. Bad words will come out of his mouth...
- Sat Jun 13, 2009 4:49 pm
- Forum: Map Making Support
- Topic: Passability Editing
- Replies: 5
- Views: 874
Re: Passability Editing
I can confirm that Option-clicking on a Mac in Loathing 1.5.2 does NOT fill individual triangles.
However, you should try the new version of Loathing 1.7 (comes with the Myth 1.7 update). Option-clicking in the new version DOES work.
However, you should try the new version of Loathing 1.7 (comes with the Myth 1.7 update). Option-clicking in the new version DOES work.
- Fri Jun 12, 2009 1:24 pm
- Forum: General Discussion
- Topic: Myth II 1.7 Final
- Replies: 95
- Views: 11130
Re: Myth II 1.7 Final
mmmmm, beta goodness all around. I love that new-code smell. Thanks myrdMyrd wrote:We will release a beta of a new tool called Oak in a week or two, which is used to create and apply detail textures to maps. For now, you'll have to wait.
- Fri Jun 12, 2009 1:18 pm
- Forum: General Discussion
- Topic: Myth II 1.7 Final
- Replies: 95
- Views: 11130
Fear 1.7 crashes while creating detail maps/textures
Since the PB2 Bug Reporting thread is now locked, I'm assuming this is the place the post newly discovered bugs. If I try to create a new detail map in Fear, Fear will crash. Steps to reproduce: 1) Launch Fear 2) Double clip the 'detail maps' folder from Tags 3) Go to File > New Tag 4) Enter name of...
- Thu Jun 04, 2009 11:47 pm
- Forum: Map Making Support
- Topic: 3 Myth III Wallpapers (Update 4 more added!)
- Replies: 4
- Views: 868
Re: 3 Myth III Wallpapers
Not to nitpic, but isn't the third picture just one of the game art pieces? I seem to recall it's a JPG in the game art (extracted with UnTag?). I think it's show/zoomed in as a level's narration is read.
That is, unless I'm mistaken. Maybe the game art is darker and this is a desktop?
That is, unless I'm mistaken. Maybe the game art is darker and this is a desktop?
- Mon May 04, 2009 5:14 pm
- Forum: General Discussion
- Topic: Myth II 1.7
- Replies: 1
- Views: 441
Myth II 1.7
Just read through the change log. One item popped out and got me all excited: -Support for Quicktime cutscenes Maybe it's the video person in me, but this has been a long time coming. I've always felt that there's been a disconnect between units and their emotions strictly because we could never see...
- Mon May 04, 2009 1:12 pm
- Forum: General Discussion
- Topic: Myth 3 website is up.
- Replies: 56
- Views: 6207
My 2¢ on the website: I absolutely DESPISE sites that automatically play music. Maybe I already have iTunes playing music, or perhaps I'm on a shared computer with the speakers (accidentally) turned way up. Either way, the 'surprise' of hearing music (or an annoying ad congratulating me on having...
- Wed Apr 29, 2009 1:46 am
- Forum: Map Making Support
- Topic: Extracting tags faster
- Replies: 9
- Views: 1460
- Wed Apr 22, 2009 12:51 pm
- Forum: Map Making Support
- Topic: Extracting M3 Scripting
- Replies: 5
- Views: 988
This much I know: the M3 map format is very similar to the M2 map format. So much that Ballistic docs and/or Flying Flip docs say that in order to script M3 maps, you must use Loathing (as if it's a M2 map). So I'm guessing with a little ingenuity and some prying, you should be able to load the M3 m...
- Sat Apr 18, 2009 3:14 pm
- Forum: Map Making Support
- Topic: Myth III sound format?
- Replies: 7
- Views: 1170
- Tue Mar 24, 2009 9:00 am
- Forum: Map Making Support
- Topic: deadly swamps
- Replies: 12
- Views: 1719
Re: deadly swamps
Do you mean you're making an epic Neverending Story TC? And this is going to be for the Swamps of Sadness?oaf wrote:I should like to create areas where some life is lost only if you walk through.
It is possible?
Artax!!!
- Mon Mar 23, 2009 9:58 pm
- Forum: General Discussion
- Topic: Myth III Cmaps
- Replies: 30
- Views: 4380
To echo Giz, there's two sides to porting maps: the big, easy chunks and the various and sundry tiny details. For instance, getting a cmap and units placed doesn't take very long. It's getting the water masked properly and reacting/looking like it should. It's getting the scripting to trigger just r...
- Sun Mar 22, 2009 11:22 pm
- Forum: General Discussion
- Topic: Myth III Cmaps
- Replies: 30
- Views: 4380
Just throwing in my 2¢: Basically, converting Myth 3 maps to Myth 2 maps would be taking multiple JPEGs (each capable of producing millions of colors) and flattening them down and limiting it to 240 colors. But far be it from me to say 'don't do it'. Part of what makes it Myth is the grainy terra...
- Wed Mar 04, 2009 11:40 pm
- Forum: General Discussion
- Topic: Post Something
- Replies: 111
- Views: 13767
- Mon Feb 23, 2009 9:25 pm
- Forum: General Discussion
- Topic: Proposal to end all modification of myth
- Replies: 169
- Views: 47080
The problem is Myth isn't addictive enough. Think about it: WoW (and most Blizzard games for that matter) has succeeded in not only getting gamers interested but also hooking them and taking over their lives. Just when you're about to finish one quest, 3 more pop up. And all that time helps build ch...