Search found 515 matches

by ChrisP
Wed Jul 15, 2009 7:27 pm
Forum: General Discussion
Topic: Myth TFL Beta 3 Information Found
Replies: 33
Views: 7389

Re: Myth TFL Beta 3 Information Found

Could that may explain the origin of Creep's Juniper wall and what is being "Border"ed?
There was a Basic D&D module published in the 1970s called 'Keep on the Borderlands'. I always assumed that was the reference.
by ChrisP
Wed Jul 08, 2009 2:46 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Hi guys, great input, thanks! Much of the stuff I may not implement directly, but its good food for thought and often I'll capture the essence of what's suggested or needed while doing something a little different to address it. Gray & Godz, I'm pretty certain I haven't breached any known script...
by ChrisP
Tue Jul 07, 2009 10:27 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Yeah, Dac, the game we played last night was pretty easy too. I grossly miscalculated the mancer mana regen rate (this is what betas are for though) and it will be lowered to about 15% in b04. I also played the Electro last night. Once I figured out there was no way I'd run out of mana, I started us...
by ChrisP
Sun Jul 05, 2009 4:26 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

As pyro said, the 2 kill thrall probably helped us a lot, but I think you might want to make the first thrall waves iron thrall as in SL. As it is, the extra big thrall waves in the beginning just allow you to vet up even easier. Well, that'd make the early part of the game harder, but wouldn't rea...
by ChrisP
Sun Jul 05, 2009 3:39 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

I must have missed the meetings - for I thought a few basic things that were wrong would be the priority fixes, and modifying other elements would be extra. Thanks for the input, Spa. It's only the first beta of many and I'll get to everything I can in due time. :) Leveling up still scrambles the i...
by ChrisP
Sat Jul 04, 2009 9:15 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

I can't speak for Pyro or the others, but I had thought that the serious attempts would be when you were around so you could check things out. I know, I can't believe they seriously attempted it without me either! :cry: But nah, while most changes I make are based upon how the game "feels"...
by ChrisP
Sat Jul 04, 2009 4:52 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Godz, thanks, but I haven't hit the limit for either collection or string tags. Many (all?) of those collections are in there because they contain sprites used by projectiles in the game. Balor's collection just for his lightning attack, for example. It's wasteful in terms of file size, but doesn't ...
by ChrisP
Sat Jul 04, 2009 4:38 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

A few belated replies… CP, you still have the mazz mesh pointing to the SL. So after you win, and you try to next mesh... crash. Thank you, will fix. Also why does Mazz get mana for?! He can use mana based dispersal dreams when fully vetted. If I were to make significant changes to the Mancers, I'...
by ChrisP
Sat Jul 04, 2009 3:35 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Interesting, Pyro. I think the zerks already use a unique mons tags for level 2, so it's not like I'd have to free one up for them. And the script already checks if they're carrying anything prior to leveling them, so it's possible that MOMA can be used as a solution. I will have to play with it, bu...
by ChrisP
Fri Jul 03, 2009 10:01 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

If you look at the Myth 2 solo level "Twice Born", you will see that Alric is MOMA'ed after his fight with Soulblighter. So the map swaps Alric with Balmung with Alric without a sword Alright, pardon any ignorance, but Alric is player controlled at the time and facing, movement velocity, ...
by ChrisP
Fri Jul 03, 2009 9:18 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Can't you use MOMA to swap the zerks for level 2 ones, rather than through artifacts? I dunno, can I? I now have some scripting space, but that wasn't the case with v.2. Still, it would require using a few lines of script to handle all the zerks as opposed to a few lines of script per zerk, and it ...
by ChrisP
Fri Jul 03, 2009 6:31 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Is there any plan to fix the bug where a level 2 zerk can't pick stuff up? A lot to reply to here again, but I'm glad you brought this one up. :wink: I spent a lot of time attempting to resolve the zerk issue years ago by trying different methods - none of them satisfactory. The limitation is in ho...
by ChrisP
Thu Jul 02, 2009 8:46 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

Don't suppose you'd be willing to expand on this, would you? Well, for starters, all the mancer spells will now cost twice as much mana. And I'm getting rid of the mana rechargers, or at least making them much rarer - not sure which yet. The mancers will still be able to select inventory 0 and rech...
by ChrisP
Thu Jul 02, 2009 8:17 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

I used Heal Burst, which almost emptied paladins mana bar, then, a few seconds later it filled up completely. I'm at work and can't watch the film, but I think I know what happened. When certain units completely vet and/or level up, they now get "bonus powers". It's not as great as a new ...
by ChrisP
Thu Jul 02, 2009 5:35 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25557

Re: Mazz VI: Wisdom of the Mancers

This may seem lazy of me, but I am wondering if anyone would be kind enough to volunteer to make a very simple collection for me. I will do the photoshop work, including indexing, but if someone (Graydon mb?) can take the jpeg for a "Lvl 5" icon, resize it appropriately, and turn it into a...