MegaMyth
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Myth III's engine is a fully 3-Dimensional engine complete with complex 3D units. Myth II's engine is primarily a 2D engine made to look like 3D. It uses sprites. There are units in M2 and TFL that are not in Myth III and those units would have to be created, tagged, and tested before you could achieve a decent facimile of the balance in TFL and Myth II.
It would be a monumental amount of work. The port of TFL's levels from TFL to Myth II is something that was likely far "easier" and that still took months of work (just ask Iron) and testing.
There have been a few ports of some individual levels from TFL and M2 that just used existing Myth III models ... however to do the whole game would require quite a bit of work and testing
It would be a monumental amount of work. The port of TFL's levels from TFL to Myth II is something that was likely far "easier" and that still took months of work (just ask Iron) and testing.
There have been a few ports of some individual levels from TFL and M2 that just used existing Myth III models ... however to do the whole game would require quite a bit of work and testing
- TarousZars
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I know SCORCH has put some work into a few Myth III Levels. The ones I've played are Willow Creek, Down a Broken Path and Stair of Grief. They can be found here
I found them to be quite fun. I like the MythII levels a lot more than the MythIII ones, so I hope he continues in his work.
I found them to be quite fun. I like the MythII levels a lot more than the MythIII ones, so I hope he continues in his work.
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Just a little tidbit.
if you want to port the solos, you can also port the cutscenes now that the cutscenes have been converted to quicktime movies. Just download the cutscene from flyingflip.com hotline server.... give it a 4 letter filename and the extension .mov..... so for willow creek you could do:
01wc.mov
Place the movie in the "movies" folder in your M3 install - then using Ballistic, give the pregame cutscene a code of 01wc... M3 will then play the cutscene before the level. I've done this successfully on a couple of TFL -> M3 ports for my own amusement.
In theory - it would be possible to pretty easily port the entire game to M3... but to do it "right" would require a greater attention to detail - and there might also be some scripting issues that need to be addressed.
We've ported a few solos where the scripting results in what we call the "h00r rush" where all on-map monsters attack at one time regardless of timing or location. Makes Mazzarin's Demise look like Barney Goes To Kindergarden.
NOTE: The cutscenes are encoded as MP4's.... so you will have to have Quicktime 6 or better installed to see them.
if you want to port the solos, you can also port the cutscenes now that the cutscenes have been converted to quicktime movies. Just download the cutscene from flyingflip.com hotline server.... give it a 4 letter filename and the extension .mov..... so for willow creek you could do:
01wc.mov
Place the movie in the "movies" folder in your M3 install - then using Ballistic, give the pregame cutscene a code of 01wc... M3 will then play the cutscene before the level. I've done this successfully on a couple of TFL -> M3 ports for my own amusement.
In theory - it would be possible to pretty easily port the entire game to M3... but to do it "right" would require a greater attention to detail - and there might also be some scripting issues that need to be addressed.
We've ported a few solos where the scripting results in what we call the "h00r rush" where all on-map monsters attack at one time regardless of timing or location. Makes Mazzarin's Demise look like Barney Goes To Kindergarden.
NOTE: The cutscenes are encoded as MP4's.... so you will have to have Quicktime 6 or better installed to see them.
- William Wallet
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- William Wallet
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Bagrada from TFL isn't half bad on M3 - but the units didn't get ported. Myrms = Forgotten, Jmen = Herons, fir'Bolg = arcs etc.
Still, it showed promiss and was a nice try - I'm looking for someone to do it with me on coop sometime.
Check out the Classic and Creation map-packs to see some fairly succesful ports of units - jmen&fetch are the most notable.
The Raid map on PlayMyth.net doesn't seem to work - any ideas why? The Giant was really underused in M3, added more as a respectful nod to raiders than anything else IMO and I always wanted to try that Raid map. Along with WWII, Raid is important to make a good port of (lets not get into a discussion about WWII M3 right now, it's off topic & repetitive) because along with dorf riot and ghol riot it's one of the more commonly played 'alternative regular gameplay' map-packs
Still, it showed promiss and was a nice try - I'm looking for someone to do it with me on coop sometime.
Check out the Classic and Creation map-packs to see some fairly succesful ports of units - jmen&fetch are the most notable.
The Raid map on PlayMyth.net doesn't seem to work - any ideas why? The Giant was really underused in M3, added more as a respectful nod to raiders than anything else IMO and I always wanted to try that Raid map. Along with WWII, Raid is important to make a good port of (lets not get into a discussion about WWII M3 right now, it's off topic & repetitive) because along with dorf riot and ghol riot it's one of the more commonly played 'alternative regular gameplay' map-packs
http://theramblingelf.tumblr.com/ - my blog
- William Wallet
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