how to make breakable wall? - cant even use :(

A forum for discussing map making ideas and problems for the Myth series.
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Hikaru
Posts: 8
Joined: Mon Jul 19, 2004 5:25 am

Post by Hikaru »

anyone knows how to make the wall like venice one?
though impossible to use that model animation tag on other maps. I mean its not breakable in another.
Apathy is the model converter, but its a qwite difficlut to handle for me;0
so just ask about the way to find it at ease.

I was asked about how to make that a few days ago.
but actually, I dunno about it well.
I used to handle loathing, but Im poor at model making.
I know most thing of lothing and fear though
its not seems like connectting with that break engine.

if I try it by the script of loathing - geometry filter and medel animation actions
possibly it works, but according the default map of Venice... its not... :cry:
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William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
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Post by William Wallet »

Fear not - scripting not needed.

All's you need to do is get a certain scenery object and put it in on top of whichever part of the model you want to be most vunlerable (in the case of a wall, you'd plop this on the crack).

NOW, I don't know which scenery tag you are after, but if you look at Venice in Loathing you should find the appropriate tag.

Lastly - I'm pretty sure it's a scenery tag, not a projectile.

ANYWAY, cheers!
Okay I got the models but now I'm too dumb to do anything with 'em
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Hikaru
Posts: 8
Joined: Mon Jul 19, 2004 5:25 am

Post by Hikaru »

ohhh! scenery! that one!
I didnt notice at all.
now it works pretty well!:laugh:
thx a lot man! thx!!!:)
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