anyone knows how to make the wall like venice one?
though impossible to use that model animation tag on other maps. I mean its not breakable in another.
Apathy is the model converter, but its a qwite difficlut to handle for me;0
so just ask about the way to find it at ease.
I was asked about how to make that a few days ago.
but actually, I dunno about it well.
I used to handle loathing, but Im poor at model making.
I know most thing of lothing and fear though
its not seems like connectting with that break engine.
if I try it by the script of loathing - geometry filter and medel animation actions
possibly it works, but according the default map of Venice... its not...
how to make breakable wall? - cant even use :(
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Fear not - scripting not needed.
All's you need to do is get a certain scenery object and put it in on top of whichever part of the model you want to be most vunlerable (in the case of a wall, you'd plop this on the crack).
NOW, I don't know which scenery tag you are after, but if you look at Venice in Loathing you should find the appropriate tag.
Lastly - I'm pretty sure it's a scenery tag, not a projectile.
ANYWAY, cheers!
All's you need to do is get a certain scenery object and put it in on top of whichever part of the model you want to be most vunlerable (in the case of a wall, you'd plop this on the crack).
NOW, I don't know which scenery tag you are after, but if you look at Venice in Loathing you should find the appropriate tag.
Lastly - I'm pretty sure it's a scenery tag, not a projectile.
ANYWAY, cheers!
Okay I got the models but now I'm too dumb to do anything with 'em