I'm doing a horse unit with bow.
Now, when let's say you press the special ability attack, it would be cool this horseman gets down from the horse and continues on foot.
Same thing, when this unit gets close to a horse, he can pick up the horse as an artifact and continue on horse back.
Can the horse be treated as a projectile-artifact?
is there a function in projectiles where you can give the horse a sequence animation on ground so it doesn't look stiff?
let's say a 2/3 frame animation where he moves his head, etc....
thanks!
horse as projectile? - horse unit when leaving horse
i see no reason why this shouldn't be possible.
you'll have to make sure that the horse projectile doesn't become dormant at rest, and you may have to do something so that things don't look really weird if something hits the projectile and makes it "slide" along the mesh in some strange direction (if it's possible to test for damage to a projectile, if the projectile isn't destroyed outright (in which case it can detonate into horse pieces) it might be turned into a horse unit that runs away).
you'll have to make sure that the horse projectile doesn't become dormant at rest, and you may have to do something so that things don't look really weird if something hits the projectile and makes it "slide" along the mesh in some strange direction (if it's possible to test for damage to a projectile, if the projectile isn't destroyed outright (in which case it can detonate into horse pieces) it might be turned into a horse unit that runs away).
*toot*
- William Wallet
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well I have already the unit that comes default with dagger and can pick up bow and fires arrows and can pick spear and fight with spear, but it would be great if it can pick up a horse and fight mounted...
the only problem I see is I would need all sprites in same amber collection and that would make the collection so big it won't work.
right now it is almost at the limit and doesn't have the horse yet....
still I want to try to make a horse as projectile to see if it's possible...
it would be fun...
the only problem I see is I would need all sprites in same amber collection and that would make the collection so big it won't work.
right now it is almost at the limit and doesn't have the horse yet....
still I want to try to make a horse as projectile to see if it's possible...
it would be fun...
not really, I did a mounted trojan warrior that attacks with sword and they look pretty neat. You can see some stills here:
http://carlinho7.tripod.com/id4.html
of course maybe there's a small glitch from time to time but it is still a great unit to have in a battlefield., they are quick and can be used to do rear attacks.
the problem of tanks more than glitching is that the treads don't animate therefore they look unreal...
http://carlinho7.tripod.com/id4.html
of course maybe there's a small glitch from time to time but it is still a great unit to have in a battlefield., they are quick and can be used to do rear attacks.
the problem of tanks more than glitching is that the treads don't animate therefore they look unreal...