New Windows version of Myth. - Now open for beta testing!
Yeah, generally the idea is to give the best performance possible, which means taking all the resources the computer has to offer to be just that much more responsive. Perhaps a laptop-friendly option can be made to not drain the battery as much by sleeping more often.
Also, Melekor, I believe there were two ways for windows input code (the directinput checkbox in prefs), precisely because some systems had extreme input lag with one way or the other.
Also, Melekor, I believe there were two ways for windows input code (the directinput checkbox in prefs), precisely because some systems had extreme input lag with one way or the other.
my myth log doesn't give squat info on the D3D problem:
I have an ACER Travelmate 4000, windows XP home, ATI 9700 btw
first a game offline, lower then native resolution, then one online (only me in it) same resolution, online crashed:
and then two games (offline/online) native resolution = no crashes
and two games higher then native res. -> online = crash
I have an ACER Travelmate 4000, windows XP home, ATI 9700 btw
first a game offline, lower then native resolution, then one online (only me in it) same resolution, online crashed:
2005-06-04 03:46:36
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
Myth Crashed.
and then two games (offline/online) native resolution = no crashes
and two games higher then native res. -> online = crash
2005-06-04 03:51:57
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Quitting networked game...
gotfocus = 1
gotfocus = 1
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1152 x 864, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1152 x 864, 16 bit
Starting mesh "Willow Creek"...
Myth Crashed.
some games in openGL: no crashes:
2005-06-04 04:12:06
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
Quitting networked game...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
Quitting networked game...
gotfocus = 1
gotfocus = 1
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
btw, i put 2 screenshots in your uploads folder on udogs from my D3D fucking up in multiplayer on native resolution, games worked except they looked a bit "odd"
ctrl-F12 didn't seem to work in them either
that was in multiplayers with other people, all other tests were solo
as soon as game ended/i quit game my screen turned back normal
i think it might have something to do with playing in D3D after oGL, will try that tomorrow...
if i don't post here tomorro, send me PM again
Edited By Brainbug on 1117854417
ctrl-F12 didn't seem to work in them either
that was in multiplayers with other people, all other tests were solo
as soon as game ended/i quit game my screen turned back normal
i think it might have something to do with playing in D3D after oGL, will try that tomorrow...
if i don't post here tomorro, send me PM again
Edited By Brainbug on 1117854417
Heh, I see that I forgot to take that gotfocus=1 message out :((((
And yes those screenshots do look pretty messed up. I think this one is going to be hard to track down, it is most likely related to some obscure detail that is specific to your hardware...
EDIT: BTW, Ctrl-F12 isn't supposed to work in D3D.
Edited By Melekor on 1117864773
And yes those screenshots do look pretty messed up. I think this one is going to be hard to track down, it is most likely related to some obscure detail that is specific to your hardware...
EDIT: BTW, Ctrl-F12 isn't supposed to work in D3D.
Edited By Melekor on 1117864773
it is indeed the switch from OpenGL to D3D that does the strange thing to my screen
myth_log doesn't give no info though...
Edited By Brainbug on 1117996507
myth_log doesn't give no info though...
2005-06-05 20:22:04
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Pagelock required: No
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
Edited By Brainbug on 1117996507