New Windows version of Myth. - Now open for beta testing!

Talk about anything here.
User avatar
Doobie
Site Admin
Posts: 1121
Joined: Wed Jan 28, 2004 5:34 pm
Location: Calgary Alberta
Contact:

Post by Doobie »

Myth has always been a resource hog. It's been my experience that myth will always use 100% of your system resources no matter how fast of a computer you install it on.
Want to play Myth? New and old Myth players can playmyth online at Mariusnet.com.
KyleMaclean.net
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Post by Melekor »

Myth's CPU usage behavior hasn't changed between 1.5.1 and my version (Yet). I will be looking into CPU usage reduction in the future.
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Yeah, generally the idea is to give the best performance possible, which means taking all the resources the computer has to offer to be just that much more responsive. Perhaps a laptop-friendly option can be made to not drain the battery as much by sleeping more often.

Also, Melekor, I believe there were two ways for windows input code (the directinput checkbox in prefs), precisely because some systems had extreme input lag with one way or the other.
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

my myth log doesn't give squat info on the D3D problem:
I have an ACER Travelmate 4000, windows XP home, ATI 9700 btw


first a game offline, lower then native resolution, then one online (only me in it) same resolution, online crashed:

2005-06-04 03:46:36
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
Myth Crashed.


and then two games (offline/online) native resolution = no crashes
and two games higher then native res. -> online = crash

2005-06-04 03:51:57
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Quitting networked game...
gotfocus = 1
gotfocus = 1
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1152 x 864, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running Direct3D at 1152 x 864, 16 bit
Starting mesh "Willow Creek"...
Myth Crashed.
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

some games in openGL: no crashes:
2005-06-04 04:12:06
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
Quitting networked game...
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
gotfocus = 1
gotfocus = 1
gotfocus = 1
Running OpenGL at 800 x 600, 16 bit
Starting mesh "Willow Creek"...
gotfocus = 1
gotfocus = 1
Quitting networked game...
gotfocus = 1
gotfocus = 1
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
gotfocus = 1
gotfocus = 1
gotfocus = 1
gotfocus = 1
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

btw, i put 2 screenshots in your uploads folder on udogs from my D3D fucking up in multiplayer on native resolution, games worked except they looked a bit "odd" :)

ctrl-F12 didn't seem to work in them either

that was in multiplayers with other people, all other tests were solo
as soon as game ended/i quit game my screen turned back normal


i think it might have something to do with playing in D3D after oGL, will try that tomorrow...

if i don't post here tomorro, send me PM again




Edited By Brainbug on 1117854417
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Post by Melekor »

Heh, I see that I forgot to take that gotfocus=1 message out :((((

And yes those screenshots do look pretty messed up. I think this one is going to be hard to track down, it is most likely related to some obscure detail that is specific to your hardware...

EDIT: BTW, Ctrl-F12 isn't supposed to work in D3D.




Edited By Melekor on 1117864773
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Post by Melekor »

New build up: misc fixes, got rid of the gotfocus log message, added yet more D3D log messages, made myth remember your fullscreen/windowed mode state in the prefs file.
heinzoliger

Post by heinzoliger »

in the last beta, i see a interfaces... button.
Is it implemented yet ? And if so, where do I have to put my interfaces plugins to be able to change ?

I think it's one more great idea
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

it is indeed the switch from OpenGL to D3D that does the strange thing to my screen

myth_log doesn't give no info though...

2005-06-05 20:22:04
Myth II Build 263 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Pagelock required: No
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running Direct3D at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.




Edited By Brainbug on 1117996507
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Post by Melekor »

Brainbug, I've uploaded a build which behaves a bit differently; it recreates the window every time you switch between renderers, and it never has both an opengl and d3d context open at the same time. Can you see if this version still causes the problem?
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

posting just so you know i haven't forgotten about this, but i haven't had time to test just yet, probably later today
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

ok, switching between D3D and openGL works now
tried different resolutions in D3D online, worked as well

did i forget anything?
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

bump
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

I love this little windowed version, I cant stand playing full screen anymore :)
Post Reply