Alternative to Appletalk? - 1.5.1 is useless!

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William Wallet Zebonka Ke

Post by William Wallet Zebonka Ke »

Cid and I, when playing LAN - we still use 1.4 because it has Appletalk.

We can't play Fallen Levels without 1.5.1 (because TFL mode crashes it in 1.4) so my question is:

As I can't play on mnet/playmyth.net because my games cry 'firewall' (it's not port 3453, I fixed that) is there any way I can use Fallen Levels on 1.5.1 and play with Cid, without Appletalk?

I might try to reiterate because I'm rambling.
*Cid and I want to play two player co-op The Fallen Levels (and the SB campaign too - it's a Legendary challenge for us).
*We aren't using mnet or playmyth because we get -4994 complaints.
*We can't use 1.4 because vTFL mode crashes.
*We can't use 1.5.1 because it doesn't have Appletalk.

There.

Any help appreciated,
William Wallet Zebonka Kellogs McCl
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ChrisP
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Post by ChrisP »

I don't know what to say about your firewall issues, but it's very strange that vTFL + Fallen Levels + 1.4 aren't working. Fallen Levels was released during 1.4 and it worked for everyone then. Try posting your Myth Log after one of these crashes. I suspect you're trying to use the Unity Patch from 1.5 with Myth II 1.4.
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William Wallet
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Post by William Wallet »

Heh there seems to be no way around my firewall problems - I've 'fixed' it and still no luck.

As for the 1.5 Unity patch - I actually don't have 1.5 on *my* computer (there are 3 other computers in the house presently that all run 1.5.1 - don't laugh, they're not mine...).

I did take a look at the myth_log.txt and it said there were two plugs running - Magma - The Fallen Levels and 1.4 Unity.
It's very odd, I could've sworn I played Fallen Levels back when it was released and never having this problem.

Incidentally, I'm using the full download of Fallen Levels - we couldn't get the patch for artsound.gor to work.

JEEEEEEZE Myth can give me headaches sometimes.
Okay I got the models but now I'm too dumb to do anything with 'em
CIK
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Post by CIK »

Just use LAN & TCP/IP, since I'm guessing you are playing on a local network you should be able to join using the local IP address of each others computers. TCP/IP works great of a local lan and with some fixes in 1.5.1 it should work just as good as AppleTalk ever did.

You may need to configure TCP/IP for you ethernet if you are currently using dialup but other then that I don't see any issues.
Zeph
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Post by Zeph »

You dont need appletalk to play on a LAN, tcp/ip does the job just fine.
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Post by Death's Avatar »

Of course, if you are running older machines and using appletalk boxes with good ole twisted pair cables, you can just tell TCP/IP to use appletalk and then you're set.
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William Wallet
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Post by William Wallet »

Okie day! Thanks!

(for trivial purposes, we don't use ethernet cables or phone lines, we use a firewire cable and a shareware version of Firenet. But get this - we only get to play 30 minutes at a go because CID is too damned cheap to buy the full thing! THE TEMERITY).
Okay I got the models but now I'm too dumb to do anything with 'em
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:) Da Cid (: McCl
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Post by :) Da Cid (: McCl »

Uh... we can't actually figure out how to configure our computers to respond to each other, using TCP/IP. What options do you change to make it work? If we're using a firewire cable, must it be set as FireWire in the TCP/IP control panel?

*CONFUSED*

EDIT: OH! And where do we find out what our IP addresses are?
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Graydon
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Post by Graydon »

Best place to check your IP is www.whatismyip.com --- works great.

Are you guys running your computers off a wireless router?

The best idea perhaps for your computer firewall issues are this: With MOST routers you can set one of them to just be off. You guys are clearly using Macs, so there REALLY isnt a worry of virus' and stuff for em... meaning you can do the following:

Assuming you're running OSX of some version... Go into System Preferences, and click on Network. Your configuration should have a little line that says 'Router: XX.XX.XX.XXX' with the X's being some numbers. Command + Copy those numbers into your internet browswer. It should take you to a screen that requires a login and password. Type in the administrator username and password for the network, and you should now be logged into your router system. Look for something labled 'DMZ'. On my router it's under a lable of 'Advanced' then 'DMZ'. From here I get a little bit foggy... but I think you check a box or something that lets THAT computer not use the firewall. Then you have to change the number on the last section of the router. Usually it's .101, or .100. If it's either, just switch it to the other (.100 ---> .101 and vice versa)

Hit apply settings, and try to host on PM.net. If all went well, the firewall on that particular computer should no longer be active, but it will still be active on all the other machines. (Meaning you can ONLY host with that computer). Good luck! : hopes he hasnt forgotten something obvious... :
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Post by Doobie »

Going to that address graydon provided will give you your external IP address, you will need your internal addresses (ie. 10.27.xxx.xxx or 192.168.xxx.xxx)

I'm not sure how to check your IP with a mac, but on a pc, open a command prompt and type "ipconfig /all".
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Post by TarousZars »

on OSX open terminal and type ifconfig
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:) Da Cid (: McCl
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Post by :) Da Cid (: McCl »

Ok, I guess I have to explain our situation a bit better:

Both of our Macs are using OS 9 (although one is on OS 9.2), and are connected through a FireWire cable. We previously used 1.4 and AppleTalk, because we could not figure out how to connect otherwise.
Only ONE computer is connected to the internet (but we're not using the internet here, so forget that). When we try to host on the TCP/IP setting, it says there's a 4994 error, and a listening port could not be opened (oops, that's fixed now). We want to know:

1. How to get the internal IP's of our computers
2. How the hell we use TCP/IP over a direct FireWire connection.
3. If we need to change any control panel settings.

Help me someone, you're my only hope!
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Myrd
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Post by Myrd »

If the firewire utility makes it appear as a local network, then the games should be automatically shown in the tcp/ip screen (just as with appletalk), otherwise you'd have to look through your tcp/ip control panels to get the IP of the other computer, and connect by address.
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William Wallet
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Post by William Wallet »

Heh that's somewhat like what I said to Cid, but I wasn't sure if I was bullcrapping because I've never used TCP/IP before.

Very odd - we'll keep at it. Thanks for the help dudes!
Okay I got the models but now I'm too dumb to do anything with 'em
Zeph
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Post by Zeph »

go in your tcp/ip system board.

Select "firewire" ? (i used to select ethernet)
Config : manual
IP address : 0.0.0.1 set the other comp to 0.0.0.2
subnet mask : 255.255.255.0


And then go host a game and it should be in the list.
If not, then join by IP and type the IP of the comp which is either 0.0.0.1 or 0.0.0.2

And why not use an ethernet cable instead?
Can't you guys both go on pmnet?
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