I know - how to make Myth 3 better
- Orlando the Axe
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Doobie wrote:well, that's more or less what myth II was; Myth TFL with better graphics, and it was even more popular than TFL, so given the history of the series, I'd be inclined to say yes.
M2 is not just M1 with better graphics. M2 has different, more straightforward gameplay than M1. Duffs are more intuitive, arcs are better. Melee is definitely easier, and not just because a bunch of M1 melee quirks were fixed. But you knew that.
- William Wallet
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- William Wallet
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- :) Da Cid (: McCl
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I'm surprised at the number of people who said better graphics alone would have been all they needed. I mean, it'd still need the same skill, intelligence, tactical mind, communication/team skills, and knowledge. I think the fact that M3 means you gotta start learning everything all over again keeps it more interesting - New challenge.
I sorta jumped back to my first post there, just realised how mad it sounded at the time...
I sorta jumped back to my first post there, just realised how mad it sounded at the time...
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- William Wallet
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Heheh. Well I did say "I know how to make Myth 3 better" not "I know how to fix all of it's problems".
Using older, better looking (and more familiar) models in a new game would've just taken care of the fact that some of the units look sucky.
Gameplay wise, Myth 3 has a long way to go. It just feels so damned slow and boring (in multiplayer at least, I haven't played single player in years).
There's just small things that add up. Take the level Creep for example. I don't know if this is a Myth 3 bug, or if it's just because it's a ported level. But there's this irritating problem where if you have any troops walking in the water, the only sound you can hear is water sloshing. But not just sloshing - it's louder than any sound in the game should be. Louder than a wight blowing up. It's craziness!
To briefly mention using M2 models again...
There would probably be a big problem with this. They aren't exactly optimised for this kind of use, they're a bit too high in the polygon count.
Using older, better looking (and more familiar) models in a new game would've just taken care of the fact that some of the units look sucky.
Gameplay wise, Myth 3 has a long way to go. It just feels so damned slow and boring (in multiplayer at least, I haven't played single player in years).
There's just small things that add up. Take the level Creep for example. I don't know if this is a Myth 3 bug, or if it's just because it's a ported level. But there's this irritating problem where if you have any troops walking in the water, the only sound you can hear is water sloshing. But not just sloshing - it's louder than any sound in the game should be. Louder than a wight blowing up. It's craziness!
To briefly mention using M2 models again...
There would probably be a big problem with this. They aren't exactly optimised for this kind of use, they're a bit too high in the polygon count.
Okay I got the models but now I'm too dumb to do anything with 'em
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The port of Bagrada plays much better than the standard solos.
http://theramblingelf.tumblr.com/ - my blog
- William Wallet
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