Questions For My New Map - You guys rock
First of all, you need to double-click the respawning units in Loathing and check two boxes for each of them: "respawn", and "respawns via scripting."
When the unit dies, activate an Action List that randomly selects one of several Move Marker actions. Have each one of those MOMAs move that unit to a particular destination. Then when the MOMA is successful, use a Unit Control that makes the unit visible and also gives him the artifact you want (there is a new "give artifact" flag that lets you do this).
A-Red
When the unit dies, activate an Action List that randomly selects one of several Move Marker actions. Have each one of those MOMAs move that unit to a particular destination. Then when the MOMA is successful, use a Unit Control that makes the unit visible and also gives him the artifact you want (there is a new "give artifact" flag that lets you do this).
A-Red
2 questions:
1) I wanted to make the warlock explosion pieces smaller, so I duplicated whichever object they use and reduced the numbers in the scale fraction (I think that's what it's called), but they're staying the same size. How come?
2) The Requiem dorf shockwaves have lines in them and look cool. I guess I could use trial and error to find out how to make mine look like that but maybe someone can tell me which fields to fiddle with?
Thanks!
1) I wanted to make the warlock explosion pieces smaller, so I duplicated whichever object they use and reduced the numbers in the scale fraction (I think that's what it's called), but they're staying the same size. How come?
2) The Requiem dorf shockwaves have lines in them and look cool. I guess I could use trial and error to find out how to make mine look like that but maybe someone can tell me which fields to fiddle with?
Thanks!
1. If you duplicated an object tag, make sure to connect the projectile or whatever to the new tag. In this case, however, I'm guessing that what you want to change is the local projectile group effect, which has its own scale fraction in the tag.
2. I think GHOST replaced a collection for that shockwave effect.
2. I think GHOST replaced a collection for that shockwave effect.
Actually the explosion pieces are their own individual projectiles so it is the object tag that's used, just needs to open the projectile and choose the right item for "Object Tag" in the top-left.ChrisP wrote:1. I'm guessing that what you want to change is the local projectile group effect, which has its own scale fraction in the tag.
2. I think GHOST replaced a collection for that shockwave effect.
Yup, best to find the replaced collection (look in the mesh effect tag to get the collection reference).
Once you're at the collection reference you could actually just use that (with the collection as-is, no need to edit) by applying a global tint to turn it the colour you require.
If you've got access to Amber then it's simply a case of opening the right collection in it, finding the animation you want to change and go through each of its shadows and select "Shadow is light". That or you can click on the shadow in the sequence and hit backspace to remove it (it'll still be stored in the collection though in case something else uses it).
I haven't seen Tahoe, it might let you change the flags on a shadow, and maybe even remove it, or replace it with a blank image (ie a lone white pixel), but someone else will have to confirm that.
I haven't seen Tahoe, it might let you change the flags on a shadow, and maybe even remove it, or replace it with a blank image (ie a lone white pixel), but someone else will have to confirm that.