Modifying A Regular Map - Can't get netgame map-name to change
I am stumped. I working on my first map project. A simple conversion of the tutorial map. Everything is working so far except for one thing: The netgame pregame panel still shows the game title as "tutorial". I have a STLI for the map description and my mesh is using it. The correct game name appears everywhere else except the pregame panel. How do I change the title that appears in the pregame panel? Is this hidden somewhere inside the mesh file?
Not wanting to insult your intelligence, but I'll go over the simple stuff first just to be sure:
- Your tags were duplicated by Fear, correct? If not then they may be getting confused with original tags.
- Your string-list contents have been edited, in addition to the tag-name, correct? ie you double-clicked it and changed the text that appears and clicked OK?
- Your mesh-tag has your custom string-list selected as its Map Description tag (big cluster of drop-down lists in the top left of the window for an opened mesh tag).
If these aren't the reasons then please post a screen-shot so I can be more sure of where the text is as I have another possible hunch.
- Your tags were duplicated by Fear, correct? If not then they may be getting confused with original tags.
- Your string-list contents have been edited, in addition to the tag-name, correct? ie you double-clicked it and changed the text that appears and clicked OK?
- Your mesh-tag has your custom string-list selected as its Map Description tag (big cluster of drop-down lists in the top left of the window for an opened mesh tag).
If these aren't the reasons then please post a screen-shot so I can be more sure of where the text is as I have another possible hunch.
Agreed with Lothar: If there's one thing I've learned in creating maps and plugins it's this:
Duplicate every tag you touch
Use a consistent naming convention as a prefix to all your tags (i.e. "ABC Dorf Head")
To make your new map show up, you need to duplicate the "mesh" tag and duplicate or create a new string list "description" that you then link in your new mesh tag under "Map Description". The ordering of the map names will follow the ordering of the description (string list) tags, so you can have the map name appear before or after the others (or in the middle) - whatever you like.
Also if you're really serious, I'd duplicate the actual map collection file as well and link this to your new mesh tag under "Landscape". This will prevent any potential conflicts with other maps that use the same collection for the map itself (I've seen this happen before). Same goes for the pregame and overhead collections. Again, this is slightly advanced but if you're really serious I'd do this as well. Remember to hold down shift (on a PC at least) to get to those collection tags that don't normally show up in Fear.
Even more advanced (file this away for now): Another thing I discovered much to my frustration in the early days of Rocket Dorf Fest is that the tags in Myth are only four characters long to "uniquely" identify them. The problem is they combine the first two letters of the first word and the first letters of the second and third words, which means they aren't terribly unique. In other words, if you create a tag called "Dwarf Head Flaming", it will likely get the tag id of "dwhf" - not that unique. This really only matters with non-map plugins or if you want to play tagsets on your maps, etc. (i.e. combining multiple plugins together). I have discovered through much Fear hacking that the advanced map/plugin creators often prefix their plugins with something fairly uniqe in the first word to make the odds very low for this to happen. Try your initials (if they aren't DW!) or XJ or whatever. Just a random tip.
Hope some/all of this proves helpful/useful to you or others.
Duplicate every tag you touch
Use a consistent naming convention as a prefix to all your tags (i.e. "ABC Dorf Head")
To make your new map show up, you need to duplicate the "mesh" tag and duplicate or create a new string list "description" that you then link in your new mesh tag under "Map Description". The ordering of the map names will follow the ordering of the description (string list) tags, so you can have the map name appear before or after the others (or in the middle) - whatever you like.
Also if you're really serious, I'd duplicate the actual map collection file as well and link this to your new mesh tag under "Landscape". This will prevent any potential conflicts with other maps that use the same collection for the map itself (I've seen this happen before). Same goes for the pregame and overhead collections. Again, this is slightly advanced but if you're really serious I'd do this as well. Remember to hold down shift (on a PC at least) to get to those collection tags that don't normally show up in Fear.
Even more advanced (file this away for now): Another thing I discovered much to my frustration in the early days of Rocket Dorf Fest is that the tags in Myth are only four characters long to "uniquely" identify them. The problem is they combine the first two letters of the first word and the first letters of the second and third words, which means they aren't terribly unique. In other words, if you create a tag called "Dwarf Head Flaming", it will likely get the tag id of "dwhf" - not that unique. This really only matters with non-map plugins or if you want to play tagsets on your maps, etc. (i.e. combining multiple plugins together). I have discovered through much Fear hacking that the advanced map/plugin creators often prefix their plugins with something fairly uniqe in the first word to make the odds very low for this to happen. Try your initials (if they aren't DW!) or XJ or whatever. Just a random tip.
Hope some/all of this proves helpful/useful to you or others.