Myth II Problems - Problems with openGL

A forum for solving problems that might be encountered during installation, updating, or in game.
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MAD_Dwarf
Posts: 1
Joined: Mon Oct 31, 2005 11:50 am

Post by MAD_Dwarf »

I installed the newest version of Myth II and have a serious problem. When I attempt to run under openGL the game starts with the usual journal screen and then when it ends and goes to load the map I get a black screen, though I can still hear sound. I have no idea why this is happenning.

My Computer:
OS:Window XP Tablet PC Editon with SP2
Processor:Intel Pentium M 2.0 Ghz
Memory: 512 Mb
Video: Integrated Mobile Intel 915GM/GMS,910GML Express Chipset Family


Myth II Log:
2005-10-31 11:51:20
Myth II Build 261 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL at 1024 x 768, 16 bit
Starting mesh "Willow Creek"...
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

OpenGL doesn't work well with some graphics chipsets. Try changing your settings to use Direct3D or Software Mode.
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Baron LeDant
Posts: 364
Joined: Mon Mar 22, 2004 9:14 pm

Post by Baron LeDant »

Try updating drivers too maybe?

I had the same problem and it fixed it
I wear a plastic ass on my bag ~ Da Cheeze
Industry
Posts: 303
Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska

Post by Industry »

Are you actually running Myth on a Tablet? That would have to go in the Stuff That Rocks column.
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