Vetting past 6 kills - Duh, brain freeze.

A forum for discussing map making ideas and problems for the Myth series.
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William Wallet
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Post by William Wallet »

I keep forgetting how to do this... anyone remember how to get a unit to vet past 6 kills? I swear I'm losing my memory. :(
Okay I got the models but now I'm too dumb to do anything with 'em
A-Red
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Post by A-Red »

It's something to do with the costs in the terrain parameters section of the monster tag. Off the top of my head, I think you set the desert cost to 1 and then set the marsh cost to whatever you want the new vetting max to be. Someone please correct me if I'm wrong.

A-Red
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TarousZars
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Post by TarousZars »

from the fear manual at http://www.projectmagma.net/fear.html
# Speeds and Costs - All of these boxes determine whether or not a unit can cross a certain terrain. If the box is checked, a unit can cross this type of terrain. The Speed field beside it is the fraction of the unit's normal speed at which it will travel when it crosses this type of terrain (0.500 would be half speed, while 1.00 is full speed ahead and a speed of zero will make the terrain impassable for the unit). NEW: The previously unused Cost field is used to implement a number of extended flags, which are discussed under Monster Flags below. In addition, if you have the Use Extended flag ticked, you can put a value from 1 to 255 in Marsh Terrain Cost, to show the number of kills at which the monster stops improving with experience (Myth's default is 5 kills).


BTW, in the old mac fear "Use Extended" is called "Is Skittish" I believe.
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Horus
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Post by Horus »

Also for mac, use these listings to access the other 1.4 features.

http://projectmagma.net/1.4mapguide.shtml




Edited By Horus â„¢ on 1132788636
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William Wallet
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Post by William Wallet »

That's most odd, I did check the 1.4 one, didn't think to hunt down anything newer...

Thanks a million!
Okay I got the models but now I'm too dumb to do anything with 'em
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:) Da Cid (: McCl
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Post by :) Da Cid (: McCl »

Maybe I'm stupid...

I tried this, and the unit in question just vetted at one kill. Sure, that'd be useful in Mazz... but, you know.

And how do you make different levels of vetting? ie. One level up at 50 kills, another at 100.

Thanks.
-TGP-
Having fun with poser horses and pasted-on Warrior torsos since 1990!™
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William Wallet
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Post by William Wallet »

This is what I don't get... I thought they just vetted in tiny increments with each kill. In normal Myth the change is more profound because they only have 6 changes before maxing out.
Graydon
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Post by Graydon »

That's right Wallet. Cid, you'd simply have to make seperate monster/unit tags and set the vets at different levels.
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ChrisP
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Post by ChrisP »

For the attacks you want to improve with vetting, set the Recovery Time Experience Delta to .033, which is the minimum improvement per kill other than no effect.

For improving missile attack accuracy, set the Velocity Experience Delta to .002. With this, however, it will only take a few kills to reach maximum accuracy unless your unit starts out unable to hit the side of a barn.
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William Wallet
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Post by William Wallet »

That would be like, a William Wallet unit.

(throws ball of paper towards bin - hits Cid in the side of the head instead).
Okay I got the models but now I'm too dumb to do anything with 'em
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