New Stuff - Read this
Most excellent - thanks for all the work that's gone into this!
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
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- Posts: 58
- Joined: Wed Apr 21, 2004 11:47 am
- Location: Los Alamos, NM
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The average human eye can't even see more than 24-30 fps anyway (or something around that)...so I'd say 60fps or more is acceptable. I normally get 90-120fps on my G4 PB 1Ghz. But jesus...600fps?!
Vidmaster's Oath:
I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my ‘run’ key, and to never, ever, leave a single Bob alive.
I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my ‘run’ key, and to never, ever, leave a single Bob alive.
My Dual 2.5ghz G5 with NVidia 6800 Ultra 256mb (which kicks ASS for OpenGL) has Myth at a constant fps of infinite, it stops counting after 1200
It sometimes drops down at parts, and sometimes goes as low as 800 when I'm playing on my larger monitor, but still infinite in a quiet spot or zoomed in =)
Edited By haravikk on 1138124809
It sometimes drops down at parts, and sometimes goes as low as 800 when I'm playing on my larger monitor, but still infinite in a quiet spot or zoomed in =)
Edited By haravikk on 1138124809
Oh yeah? Well my IBM 3091 mainframe running a Linux partition with 512GB of RAM runs Myth 2 at a rate of Infinity^2.haravikk wrote:My Dual 2.5ghz G5 with NVidia 6800 Ultra 256mb (which kicks ASS for OpenGL) has Myth at a constant fps of infinite...
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Ok the good stuff keeps coming....Get your Fear 1.5.2 for X at http://myth.busybsoftware.com and while your at it pick up the latest build of 1.5.2 and read the release notes please. We fixed some important stuff in this build of 1.5.2 for map makers(esp thanx to oz and gleep) so try it out on your stuff. We are going to keep the 1.5.2 development cycle up just a little longer to add a few more requested changes so this won't become the final vesion despite being a Release Contender build.
CIK wrote:Ok the good stuff keeps coming....Get your Fear 1.5.2 for X at http://myth.busybsoftware.com and while your at it pick up the latest build of 1.5.2 and read the release notes please. We fixed some important stuff in this build of 1.5.2 for map makers(esp thanx to oz and gleep) so try it out on your stuff. We are going to keep the 1.5.2 development cycle up just a little longer to add a few more requested changes so this won't become the final vesion despite being a Release Contender build.
Excellent!
I like the green new feature highlighting.
I noticed the icons now have 128x128 pixels. It's better than the previous pixillation, but they are still blurry. Maybe I can find some time to make some high-res icons myself... Myth deserves the best!
Still getting the windows opening behind the dock. Hopefully this fix gets in before release.
Keep up the good work!