Hi-Res Berserks - How do you get them?
Maybe I didn't extract them properly, because I accidently make replace some of the old berserks hits (guts and stuff) plus the units. When I went to loathing, i looked at the destroy bridge mesh, and at the end there were hi-res zerks, but the map didn't load, along with any other maps with zerks i them. does anyone understand this problem? And I didn't try the original extracter under classic, because classic is damn annoying! Also I thought the more up to date, the less bugs and nasty stuff in it. :nocomment:
This is my myth log:
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL at 800 x 600, 95 Hz, 16 bit
Starting mesh "Beyond the Cloudspine"...
Error: File system Open in definitions.c, line #500: couldn't read header for object definition 'myoc'.
Error: File system Open in definitions.c, line #585: monster definition postprocess failed on 'berserk tfl'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
Im using myth 2 1.5.2 build 272 in case you need to know
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL at 800 x 600, 95 Hz, 16 bit
Starting mesh "Beyond the Cloudspine"...
Error: File system Open in definitions.c, line #500: couldn't read header for object definition 'myoc'.
Error: File system Open in definitions.c, line #585: monster definition postprocess failed on 'berserk tfl'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
Im using myth 2 1.5.2 build 272 in case you need to know
Lugas: Go use UnTag again, but all you need to extract is the 'collection' and 'collection reference'
Once you have these two tags, put them in their two appropriate folders in a clean local. Then go into Fear, and go to Monsters, find berserk, open it. Top left corner will be 'collection' which will point to the old berzerk collection. Pick the new one.
Build a plug-in file, and it _should_ work like a tagset.
Once you have these two tags, put them in their two appropriate folders in a clean local. Then go into Fear, and go to Monsters, find berserk, open it. Top left corner will be 'collection' which will point to the old berzerk collection. Pick the new one.
Build a plug-in file, and it _should_ work like a tagset.
1."There is however one problem (doh!), when this new berserk attacks it transforms into its portrait."Lugas wrote:Good stuff! *runs around in circles*
There is however one problem (doh!), when this new berserk attacks it transforms into its portrait. Also the collection reference is the wrong way round! as in, they have green/turquoise/red fur things and brownish tatoo/face paint! Weird
Answer = Go into Fear and look in the monster tag sequence section and sort from there (the boxes should be self explanitory).
2."Also the collection reference is the wrong way round! as in, they have green/turquoise/red fur things and brownish tatoo/face paint!"
Answer = That's the way the collection was set, it messes up because the collection reference is set differently. There are two choices on ways to fix this.
1. You can go into amber, go to hues, and change which hue changes are primary and which are secondary.
OR
2. You can go into Fear again, and go to collection references. There you can switch the colours around manually.
Before I go into Fear, should I unTag them with unTag to get the files because these problems occur on a tagset.Horus â„¢ wrote:Answer = Go into Fear and look in the monster tag sequence section and sort from there (the boxes should be self explanitory).
Answer = That's the way the collection was set, it messes up because the collection reference is set differently. There are two choices on ways to fix this.
1. You can go into amber, go to hues, and change which hue changes are primary and which are secondary.
OR
2. You can go into Fear again, and go to collection references. There you can switch the colours around manually.