A forum for discussing map making ideas and problems for the Myth series.
Road
Posts: 372 Joined: Fri Mar 19, 2004 3:23 pm
Post
by Road » Sat Apr 24, 2004 12:45 pm
I was going to suggest lowering the "wall monster trigger"s min damage as well. Another option would be to raise the "explosive" damage in its effects section too.
Taskman
Posts: 60 Joined: Sat Apr 17, 2004 7:58 am
Location: Mantova, Italy
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Post
by Taskman » Sun Apr 25, 2004 3:30 am
Taskman wrote: The first thing I did was increasing the "Damage by Explosion" from 0.398 to 0.796.
This worked fine at first, and thus I classified that problem as "SOLVED".
Then I thought to myself - what happens if a wight attacks that wall? I made the same changes to the object tag linked to the dam and waited.
-- Looks like a single wight was enough to destroy the wall. --
No good.
:laugh: