Socket not closed after failing to host - Bug report

A forum for solving problems that might be encountered during installation, updating, or in game.
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Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

After failing to host because of a missing plugin (for example the WWII units) the TCP/IP socket is not closed, and any floowing attempt to host will fail with an error message.

Need to restart app to fix it.
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Can you elaborate more on this - how exactly are you able to host with a missing plugin anyways - do you mean missing the tagset which a map requires? It would greatly help if you gave you us specific steps needed to reproduce this problem.
lank
Posts: 766
Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
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Post by lank »

i've found that when i'm hosting on tcp/ip and have a mesh fail to load (sending me back to main screen) i cannot rehost until i restart myth, if not my whole computer.

this may be what martin is talking about, and my thanks to him for reminding me of this.
*toot*
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

I believe Iron fixed this for PB#2, which will be out real soon now. Though the fix was for a different problem, but it changed how things are handled when a plugin is missing.

Lank-> if you could check this out in Build 226 when it gets published that would be great.
lank
Posts: 766
Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
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Post by lank »

sure thing
*toot*
Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

Yes it failed to load because of a missing tagset (WWII units)

Great to see that it is fixed.
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