Trow Iron Warrior - Work in Progress (800x600) Pictures

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William Wallet
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Post by William Wallet »

That is *excellent* stuff!

Though I've got to say at this point... units either ported from Myth 3, or mimicking Myth 3, will most likely have a very polygonal look to them, whereas units modeled in TFL or M2 always had a rather organic feel.

It might be an odd thing to look at side by side.

Great work Zeph!
Okay I got the models but now I'm too dumb to do anything with 'em
Soulytfs_1
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Post by Soulytfs_1 »

Good work Zeph i think im gonna Q my attemt to make this... :(
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William Wallet
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Post by William Wallet »

Hey - if you've already taken all the pictures, Cid and I will finish it for you. I'd happily exempt myself from the credits just to see another Trow unit out there.
Okay I got the models but now I'm too dumb to do anything with 'em
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Pyro
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Post by Pyro »

William Wallet wrote:Though I've got to say at this point... units either ported from Myth 3, or mimicking Myth 3, will most likely have a very polygonal look to them, whereas units modeled in TFL or M2 always had a rather organic feel.
I agree but its still great... Zeph could always... smooth out the pointy places and at least make it semi-organic.
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William Wallet
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Post by William Wallet »

Oh aye, it is indeed magnificent work.

One must keep in mind - now that we're dealing with pre-rendered sprites, poly counts aren't a problem anymore (unless you're impatient about render times).
Okay I got the models but now I'm too dumb to do anything with 'em
Zeph
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Post by Zeph »

I thought because he had a full armor he looked better with pointy places. There is no *organic* part on that trow, he's just wearing a full body armor.
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William Wallet
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Post by William Wallet »

Too true - I was actually going to add that this wouldn't matter as much with a unit that's wearing a shitload of armour.
However it's certainly something worth considering for anyone who ever ports a less... "robot"ee kind of Myth 3 unit. :D
Okay I got the models but now I'm too dumb to do anything with 'em
Soulytfs_1
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Post by Soulytfs_1 »

I will go on with my Unit, hard work in it so far so i dont see why i want to quit
Its pro VS noob baby!
But i need some help go read my topic "collection"PLZ
Zeph
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Post by Zeph »

hehe the collection is 4 megs big... I guess my bitmaps were too big, will have to shrink them down, oops :(
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Horus
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Post by Horus »

You didn't check the crop bitmaps box when importing did you? (checking that box makes all collections tons bigger, even though the images become smaller in the collection...).

If you did try it without it.
Zeph
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Post by Zeph »

my bitmaps are just too big, 300x300... :)

I thought it was a good size when i rendered, guess not from what I see lol.

Ill shrink to 150x150
Soulytfs_1
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Post by Soulytfs_1 »

Zeph how many sides do you have
i found out that for it to look nice you need 0*,30*,60*...
not just 0*,45*,90*..

Tho i need a tag that has that, because normal trow has only 0*-180* i need 0*-360.
Myne is at (*) x 103 and it looks good.
Zeph
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Post by Zeph »

i have 0-45-90 etc
Zeph
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Post by Zeph »

almost done :)

He is one tough bastard. I put him against 60 berserks and the very last berserk killed him, was a nice fight :)

Thing is, he is slow, so the way to kill him is to throw everything you have at him.
floyd

Post by floyd »

wow hes already in myth huh?? crazy. hows he look in game zeph? care to post some shots on here?? or you could just give it to me. just slide it under the table :;):
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