The Pyromancer, Beholder, Dragon, Lich and Marilith were all originally made for LoE. The plan was for those units to be used on Mazz V afterwards, but that was when we hoped LoE would be finished by late 2004.
Nevermind the units though, the maps and models for LoE, long finished, are truly amazing. Three cmaps by Mauglir, one by lank and one by ozone.
Mauglir modelled an entire ruined cathedral, made the only snow textures I've ever liked in Myth, and came up with a real neat trick to make torch lights flicker on model walls.
lank created a huge, creepy underground cavern and designed the coolest simulated lighting techniques. We even had it worked out where player units couldn't see either terrain or enemy units unless they were carrying a light or near a light.
And ozone's map... a masterpiece to be used for the finale of LoE. I had no doubt what-so-ever that it would be widely regarded as the best looking map ever created for Myth. It didn't just look good either, it... did things.
Sadly, I'm only one of a handful of people that's gotten to see all this amazing artwork. Maybe one day.
Coming of the Dark
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
Ah but what I was implying is that granting the title of 'scandal' gives it too much attention. To be honest I never remember much of a 'scandal' going on at the time, more a disappointed 'bleh' sound. Hence my use of the word Blunder!Guest wrote:"Scandal??? I think you mean Blunder!"
We must all agree that Myth 3 was very bad... very bad of the highest calibre! (I think I know what I'm saying) :laugh:
But I heartily agree with you.
Okay I got the models but now I'm too dumb to do anything with 'em
magma predates m3 and the selling of tfl and m2 to take two.
Here's an excerpt from the udog history page (which magma was born from):
"In the spring of 2000, the Underdogs, along with their allies the Alkema and the Society of Journeymen, began secretly working on MagMa, a set of Myth 2 maps ported to Myth: TFL. The first wave of maps were released on June 1st, 2000 and included "Gyre / Gimble in the Wabe," "Drowned Kingdom / Empire," "Cracks / Clash in the Cloudspine," "Dead Man's Chest / Float," and "Dead of Winter." Thanks to Losk of SJ, many special M2 units were ported, such as Stygian Knights, Bre'Unor, Warlocks, Myrkridia (and Myrk Giants), and Ghasts. Creative new variations were added, bringing more depth to the M2 maps and bringing more life to Myth:TFL as a whole. MagMa contributors included: ChrisP, White Rhino, Losk, Max Rebo, Warrior Mouse, Doobie, 00Agent23, Ginx, Brave Sir Robin, Oroboros, xTrooper, Ned Hamfist, Coggs, Pacopicasso, Version, Anarchy, Father Merrin, Aragorn, Your Kids, and Snowman.
On June 19, 2000, Bungie Software was purchased by Microsoft. Much wailing and gnashing of teeth was done. Halo, Bungie's pre-hyped and eagerly anticipated multi-player combat game, was one of the main reasons for MS's move. Halo's release was delayed until the launch of the X-box, MS's planned video game console.
In February 2001 the MagMa group released the second wave of maps. A port of the "Lands" maps continued MagMa's project to bring the best of Myth 2 to TFL, with some new twists. Bringing Myth 2 units and new life to TFL co-ops, the Alliance Collection included "Flight from Covenant 2", "Forest Heart 2", "Ambush at Devil's Overlook 2", and "Shadow of the Mountain 2". Finally, "µnity3" is a collection of maps in the tradition of Clan of the Bear's Unity series. Yielding a huge bang for the buck, µnity3 provides a huge assortment of different meshes with innovative units and new combinations of units. Major contributors to this release: ChrisP, Losk, and Oroboros.
In the spring of 2001, Bungie.net for TFL went down. Bungie has promised to migrate it to another server, but that effort appears to be extremely low-priority. In response, project Magma created BattleWatch, a dynamic database that facilitates the gathering of players for IP (Internet Protocol)-based TFL games. The response was amazing; the virtual battlefields of Myth were once again littered with the corpses of TFL fans once more. BattleWatch contributors included: Oroboros, DeadMan of MIA, Losk, and Doobie.
In celebration of this revival of TFL, the Magma team threw a party: the tournament called RoTFL2. With more than 100 warriors from 28 different clans competing for an unprecedented array of prizes in six rounds of the tournament, much fun was had. Furthermore, the tournament introduced the Magma map collection "InCarn8," a new twist on the classic Carnage map with 8-player games and innovative combinations of new units. Just as in the FFA section of RoTFL1, Deadman of MIA (followed closely by Vulture oF FoG with only 9 points between them!) was the grand prize winner of RoTFL2, proving he is undoubtedly one of the best TFL FFA players ever. RoTFL2 contributors included: ChrisP, Gil, Woof, Losk, Coggs, Doobie, UndeadEd, Oroboros, and many others.
During the summer of 2001, Connor and Marius of Clan Plaid reverse-engineered Bungie.net, creating Marius.net, a true replacement server for Myth:TFL games. And there was much rejoicing."
Here's an excerpt from the udog history page (which magma was born from):
"In the spring of 2000, the Underdogs, along with their allies the Alkema and the Society of Journeymen, began secretly working on MagMa, a set of Myth 2 maps ported to Myth: TFL. The first wave of maps were released on June 1st, 2000 and included "Gyre / Gimble in the Wabe," "Drowned Kingdom / Empire," "Cracks / Clash in the Cloudspine," "Dead Man's Chest / Float," and "Dead of Winter." Thanks to Losk of SJ, many special M2 units were ported, such as Stygian Knights, Bre'Unor, Warlocks, Myrkridia (and Myrk Giants), and Ghasts. Creative new variations were added, bringing more depth to the M2 maps and bringing more life to Myth:TFL as a whole. MagMa contributors included: ChrisP, White Rhino, Losk, Max Rebo, Warrior Mouse, Doobie, 00Agent23, Ginx, Brave Sir Robin, Oroboros, xTrooper, Ned Hamfist, Coggs, Pacopicasso, Version, Anarchy, Father Merrin, Aragorn, Your Kids, and Snowman.
On June 19, 2000, Bungie Software was purchased by Microsoft. Much wailing and gnashing of teeth was done. Halo, Bungie's pre-hyped and eagerly anticipated multi-player combat game, was one of the main reasons for MS's move. Halo's release was delayed until the launch of the X-box, MS's planned video game console.
In February 2001 the MagMa group released the second wave of maps. A port of the "Lands" maps continued MagMa's project to bring the best of Myth 2 to TFL, with some new twists. Bringing Myth 2 units and new life to TFL co-ops, the Alliance Collection included "Flight from Covenant 2", "Forest Heart 2", "Ambush at Devil's Overlook 2", and "Shadow of the Mountain 2". Finally, "µnity3" is a collection of maps in the tradition of Clan of the Bear's Unity series. Yielding a huge bang for the buck, µnity3 provides a huge assortment of different meshes with innovative units and new combinations of units. Major contributors to this release: ChrisP, Losk, and Oroboros.
In the spring of 2001, Bungie.net for TFL went down. Bungie has promised to migrate it to another server, but that effort appears to be extremely low-priority. In response, project Magma created BattleWatch, a dynamic database that facilitates the gathering of players for IP (Internet Protocol)-based TFL games. The response was amazing; the virtual battlefields of Myth were once again littered with the corpses of TFL fans once more. BattleWatch contributors included: Oroboros, DeadMan of MIA, Losk, and Doobie.
In celebration of this revival of TFL, the Magma team threw a party: the tournament called RoTFL2. With more than 100 warriors from 28 different clans competing for an unprecedented array of prizes in six rounds of the tournament, much fun was had. Furthermore, the tournament introduced the Magma map collection "InCarn8," a new twist on the classic Carnage map with 8-player games and innovative combinations of new units. Just as in the FFA section of RoTFL1, Deadman of MIA (followed closely by Vulture oF FoG with only 9 points between them!) was the grand prize winner of RoTFL2, proving he is undoubtedly one of the best TFL FFA players ever. RoTFL2 contributors included: ChrisP, Gil, Woof, Losk, Coggs, Doobie, UndeadEd, Oroboros, and many others.
During the summer of 2001, Connor and Marius of Clan Plaid reverse-engineered Bungie.net, creating Marius.net, a true replacement server for Myth:TFL games. And there was much rejoicing."
- iron
- Site Admin
- Posts: 2006
- Joined: Thu Feb 26, 2004 1:21 am
- Location: diving out of the Sun at 10 o'clock high!
- Contact:
... and soon after that, I joined Magma having worked on a couple of TFL maps as a break from Myth 2 stuff. Then we got the source code, I brought my Myth 2 buddies across (lank, Khel, maug, Teepens, GHOST) and Magma, which was steadily declining at this time, was reborn as a Myth 2 group.
<-- geez that's a lot of posts.
Edited By iron on 1144361246
<-- geez that's a lot of posts.
Edited By iron on 1144361246