1 bitmap 360 angle

A forum for discussing map making ideas and problems for the Myth series.
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Floyd is Pink
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Post by Floyd is Pink »

the arrows the archers shoot only uses one bitmap, and it uses it to cover all angles. i made a projectile of my own, and i want to make it work like the arrows (without the arc). is there a check box for how you do this? (my bitmap projectile has 3 different bitmaps, and they randomly changes into each other in air, on mac osx)
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lank
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Post by lank »

you need both dimensions to be powers of 2 in size (i.e. 1, 2, 4, 8, 16, 32, 64, 128 or 256 are the sizes we can use) and you need to check a button in amber to say that this bitmap is a texture.

there may be more i'm forgetting, but hopefully others can cover the details i missed.
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haravikk
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Post by haravikk »

The bitmap must also NOT use the background colour (first colour in your colour table), instead it must use the transparent (3rd) colour. Don't know why, but it won't import as .raw and thus can't be used as a texture otherwise :)
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Floyd is Pink
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Post by Floyd is Pink »

so when i index it and the first 3 colors are blue, yellow and pink, i have to make the background color pink instead of blue? or can i make the first color pink and make blue the 3rd color, keeping the background blue?
the longer you hold it, the warmer it gets.
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haravikk
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Post by haravikk »

You'd use pink, otherwise the colour tables wouldn't match. I mean in theory, you could just have the colour tables the same but for the first three colours, but I wouldn't recommend it. Just use whatever your 3rd colour is atm, you won't notice once it's imported anyway =)
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carlinho
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Post by carlinho »

you can see also this threads that I started and the guys answered, it migh help:

http://projectmagma.net/cgi-bin....=arrows

http://projectmagma.net/cgi-bin....=arrows
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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