Big maps big problems. - Map Making Units and maps wisdom

A forum for discussing map making ideas and problems for the Myth series.
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Point
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Joined: Mon Mar 22, 2004 12:58 pm

Post by Point »

myth 1.52 latest build of tools and game ap... fixed my crashes at game startup and unit vanishing in loathing problems yeha. all 64 unit types show. granted thats testing with 2 players not 16.

the problem now instead of a crash some units just seem to vanish at the start and dont show up again until they celebrate the end of the game. This happened long ago on another tagset I was working on. so it might be amber or unit creation bug I'm not sure. maybe some one can lend some insight.

when it happened b4 when a group of canons fired they disapeared not to return until end of game. currently at game start up the units show then when camera is moved or turned they vanish I dont think its a limit based on units in frame since i've had more in a frame before. only some of the newly created units vanish. where did i go wrong?

also some times when one of the wagons is moving it vanishes when interacting or turning through a group... did i forget a check box some where or is it jacked...

thanks for your help.
if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Joined: Tue Jun 08, 2004 8:23 pm

Post by carlinho »

are the collections solid?
maybe you have one sequence in the collection with empty bitmaps and you have it assigned to a movement, and when it happens it just dissapears...
I would re check the collections in amber just to make sure all sequences have their bitmaps complete.
other than that I haven't got a clue what may be happening...
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Point
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Post by Point »

yes all the bitmaps and sequences are complete. the units just vanish at start and come back at end... if you are quick and hit return to select them b4 they disapear they will come back when you clik to move them.... but you cant select them after they vanish.
:(
if one does not learn from the failings of the past they are likely to suffer its return.
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Pyro
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Post by Pyro »

What if it's some sort of glitch. Perhaps copy the mesh file and delete the units and replace them again. If your scripting use monster identifiers than it won't be to hard to relink them. If you mess up or it doesn't work you still have the original.
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