Map size limits - Multiplayer

A forum for discussing map making ideas and problems for the Myth series.
User avatar
:) Da Cid (: McCl
Posts: 380
Joined: Fri Jan 07, 2005 9:45 pm
Location: Perth Australia.

Post by :) Da Cid (: McCl »

Myrd wrote:Limit will be increased in 1.5.2 to about 200 submeshes.
But you won't give us million-coloured colourmaps?! :P

-TGP-
Having fun with poser horses and pasted-on Warrior torsos since 1990!™
User avatar
ozone
Posts: 744
Joined: Wed Mar 24, 2004 5:05 pm

Post by ozone »

Myrd wrote:Limit will be increased in 1.5.2 to about 200 submeshes.
:o
do it.
User avatar
ChrisP
Posts: 977
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Post by ChrisP »

But you won't give us million-coloured colourmaps?! :P


My guess is because it would triple RAM requirements as well as triple file sizes of plugins that took advantage of it (not that 200 submeshes won't mean huge file sizes) but forget all that. What you really want to do is somehow track down Melekor and beg him to finish the stuff he was working on.

I'll probably get into trouble (maybe a lot of trouble) for giving this peek into the vast vault of oh so sweet, nearly completed, yet tragically virtually abandoned Magma projects (if you only knew) but... this is really is so sad that maybe if we all stood on our rooftops calling out Melekor's name he'd come back and complete some of the amazing things he began.

This is a new rendering/texturing method Mel, more or less, had working with Myth:

http://projectmagma.net/~melekor/detailtexturing/

http://projectmagma.net/~iron/moredetails.jpg

Before:

http://www.projectmagma.net/~melekor/detailv2/gimble_m2.jpg

After:

http://www.projectmagma.net/~melekor/detailv2/gimble_proposed.jpg

In game:

http://projectmagma.net/~melekor/legendswip/legendswip3.jpg

It gets even more tragic. Here's "Oak" a functional, powerful, all-purpose Myth editor which started out as a replacement for Amber. For both PC and Mac, if I remember correctly:

http://projectmagma.net/~melekor/oak/oakmyth.jpg

http://projectmagma.net/~melekor/oak/old_screenshots.html

My brain is too small to imagine what it took for one person to almost ::sob:: finish a project this size. It gives more appreciation for people like CIK, and especially Myrd, who not only dedicate thier talents and time for such a small, and often unappreciative audience, but actually have the stamina and dedication to keep completeing stuff again and again.




Edited By ChrisP on 1148317438
Gleep
Posts: 291
Joined: Sun Aug 14, 2005 10:18 am

Post by Gleep »

Um, what's his email? his aim? his home address or phone number? his dog's groomer's number? Seriously, someone get ahold of him and pull him back!
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Post by Pyro »

Gleep wrote:Um, what's his email? his aim? his home address or phone number? his dog's groomer's number? Seriously, someone get ahold of him and pull him back!
I think I saw him on PMnet a few nights ago. Since I recognized his nick from the stuff ChrisP mentioned. Perhaps he came back for the MWC06? Who knows.
Floyd is Pink
Posts: 83
Joined: Wed Jun 29, 2005 11:09 pm
Location: palo alto, california

Post by Floyd is Pink »

oh
my
lord
the longer you hold it, the warmer it gets.
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Post by Point »

get his mug shot from myth gallerie... put it on milk cartons maybe you will get lucky... hmm or you could just email him.
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
ChrisP
Posts: 977
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Post by ChrisP »

I'm pretty sure Melekor already knows that I wish he'd finish Oak, at the very least, but perhaps enough encouraging emails would do the trick. By all means, have at him.

uberdave(NO_SPAM)@gmail.com, subject: Myth
TheHelmet
Posts: 160
Joined: Mon Apr 17, 2006 11:37 am
Location: Stockholm

Post by TheHelmet »

Wow...


You know.. wow..!:0 :blush: :0
Image
User avatar
:) Da Cid (: McCl
Posts: 380
Joined: Fri Jan 07, 2005 9:45 pm
Location: Perth Australia.

Post by :) Da Cid (: McCl »

[quote="Pyro"][/quote]
That stuff looks awesome! Here's to hoping.

-TGP-
Having fun with poser horses and pasted-on Warrior torsos since 1990!™
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Post by carlinho »

omfg!
that's from another world!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
TheHelmet
Posts: 160
Joined: Mon Apr 17, 2006 11:37 am
Location: Stockholm

Post by TheHelmet »

Anyone get an answer?
I'd be willing to pay for him to finish it!:0 :cool:
Image
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Post by William Wallet »

Holy Heck... that would've been cool to see finished.
Okay I got the models but now I'm too dumb to do anything with 'em
Soulytfs_1
Posts: 65
Joined: Thu Feb 23, 2006 11:01 am

Post by Soulytfs_1 »

:O

My own post made me smile after i read all the come backs... Get this dude back plz.

Yeah, the day Pyro saw him at Pmnet, i had a look at he's stats.He said something in he's stats about Oak at 80% dun.
So hope it gets dun. :evil:
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Post by William Wallet »

I don't know quite how ecstatic I'd be if I could have a colourmap that wasn't quite as limited as the one I'm making at the moment. I mean, I've gotten a somewhat favourable index out of it, but to get it looking like those Gimble shots...

Hooah!
Okay I got the models but now I'm too dumb to do anything with 'em
Post Reply