Myth 2 Map

A forum for discussing map making ideas and problems for the Myth series.
Lugas
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Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

How do you get the Pregame map from Myth 2, but without any red lines so I can edit it for my own plugin.
Click on the picture below for my Myth 2 scenario.
Image
Myrd
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Post by Myrd »

Lugas
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Post by Lugas »

Thx. Can I just edit it and put into Amber and assign to the mesh?
Click on the picture below for my Myth 2 scenario.
Image
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William Wallet
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Post by William Wallet »

I don't see why not?
Okay I got the models but now I'm too dumb to do anything with 'em
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William Wallet
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Post by William Wallet »

You might be like me and prefer the Myth map the way it was coloured in TFL.

Image

Forgive my poor Photoshop job, but on the plus side it only took me 7 minutes and 38 seconds!
Okay I got the models but now I'm too dumb to do anything with 'em
Myrd
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Post by Myrd »

Heh. You got rid of the volcano smoke in your 7 minute photoshop job, too? ;)



Edited By Myrd on 1148849042
Lugas
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Post by Lugas »

Ack! I have a new problem! Is there a Mac OS X Tool that allows you to create preegame pics? Also I intend to use pictures from TFL and SB. Can anyone help?
Click on the picture below for my Myth 2 scenario.
Image
Lugas
Posts: 531
Joined: Fri Feb 03, 2006 4:20 pm

Post by Lugas »

Also, I've assigned stuff to my mesh (pregame map etc) but it won't play them!!!
Click on the picture below for my Myth 2 scenario.
Image
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Horus
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Location: Scotland

Post by Horus »

Myrd wrote:Heh. You got rid of the volcano smoke in your 7 minute photoshop job, too? ;)
Actually Myrd the Volcano smoke doesn't appear on the TFL map until it actually goes off around the Shadow of the Mountain level. :p
Lugas
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Post by Lugas »

Ok... I do get fairly pissed off when i don't get an answer to a simple question within 4 hours.
Click on the picture below for my Myth 2 scenario.
Image
Lugas
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Post by Lugas »

I seem to have got it to work, except text is blurry, pictures dissapear into various lines. And the general quality of the pregame pics are very bad. how can I get 16 bit bmps into Amber?
Click on the picture below for my Myth 2 scenario.
Image
Graydon
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Post by Graydon »

you cant.

16bit only applies in amber to images that have an 8 bit alpha map on top of the bitmap.




Edited By Graydon on 1148938524
Image
Lugas
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Post by Lugas »

So, how do I extract Myth 2 Pregame Pics for use with my own Plugin a) without Crapping up other bitmaps in the collection and b) Maintaining High Quality Ingame?
Click on the picture below for my Myth 2 scenario.
Image
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Horus
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Post by Horus »

You need to extract the journal art you want and the text colour code, then index them along with your new backround image in order to prevent fuxoring...



Edited By Horus â„¢ on 1148943908
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Pyro
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Post by Pyro »

Lugas wrote:Ok... I do get fairly pissed off when i don't get an answer to a simple question within 4 hours.
Gee... with that attitude, people are not going to help. While 4 hours seems a long time... there are chances people won't be on for even more hours. I advice just be patient. Sometimes people just don't really know what you need help on, so they wait until someone else asks or answers or just plain replies to your question. So... did you get it working yet?
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