Myth 2 Map

A forum for discussing map making ideas and problems for the Myth series.
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William Wallet
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Post by William Wallet »

Lugas wrote:Ok... I do get fairly pissed off when i don't get an answer to a simple question within 4 hours.
Not that I want to dogpile, but yeah - give it 48 hours before you note our IPs and hire hitmen.

PS. I did actually write a response, I don't know why it hasn't appeared.

PPS. If this is a 'simple' question, why do you need us to answer it????
Okay I got the models but now I'm too dumb to do anything with 'em
Lugas
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Post by Lugas »

Horus â„¢ wrote:You need to extract the journal art you want and the text colour code, then index them along with your new backround image in order to prevent fuxoring...
So do you do this in Amber or Photoshop?
Click on the picture below for my Myth 2 scenario.
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Lugas
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Post by Lugas »

Hang on, I'm fairly confused. (Typical! :lol: )

What is text colour code?
How do i extract that?
Do you extract Journal Art from Amber by exporting colour bitmap and alpha map?
How do I index them and the new backround image?

If it helps, the new backround image is like M2 backround, but converted to 8 bit bmp and grey...
Click on the picture below for my Myth 2 scenario.
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William Wallet
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Post by William Wallet »

Well - in pregame or postgame collections you will always find a tiny bitmap that is 1 pixel up, 3 pixels across. One of these colours is used for text, or maybe all of them are, I don't recall. So you throw in there, whichever colour you want the text to be.
Okay I got the models but now I'm too dumb to do anything with 'em
Lugas
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Post by Lugas »

I seem to have a large clump of instructions here. Whenever I try to put something in, everything else is transformed into a image full of scary dots. So how do I upload pregame backround map, pregame pics and text colours without tipping everything else into total hell? I'd be able to read a step-by-step guide easier.
Click on the picture below for my Myth 2 scenario.
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William Wallet
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Post by William Wallet »

AHA yeah, indexing.

Ok, I apologise if this makes no sense but I'm knee-deep in late homework right now...

Make whatever it is you want as a picture, and have it un-indexed. RGB colour, whatever. COPY THIS thing, and now open an exported bitmap (that is indexed, and the same size) and paste into this. It will conform your copied image to the colour table of the indexed thing.
This is only a good idea if they have similar colours.
Okay I got the models but now I'm too dumb to do anything with 'em
Lugas
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Post by Lugas »

So I can do this with Pregame Backround and Pregame Pics?
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William Wallet
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Post by William Wallet »

Technically speaking it should work with any bitmap so long as they're the same size.

Keep in mind, they also have to be basically the same set of colours, otherwise you might as well just make a *new* colour table and index to that.
Okay I got the models but now I'm too dumb to do anything with 'em
Lugas
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Post by Lugas »

I know you're trying to help and you're really doing well at it. But no one has explained how to avoid one image "corrupting" all the others. Also, I have some confusion over Alpha Maps...
I'm really pathetic at this...!
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Pyro
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Post by Pyro »

Lugas wrote:...no one has explained how to avoid one image "corrupting" all the others.
What do you mean by corrupting? Will suggested a way for it.
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William Wallet
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Post by William Wallet »

Aye -
Lugas, what's happening there is, when you import one new bitmap, it is using the 256 colours from that image for the other images in the collection.
It doesn't matter if they're 'similar', the colours might occupy different spots in the colour table so they won't match up from picture to picture.

What you have to do is either make your new picture match the old colour table, or take *every* bitmap and change it's colour table to the new one.

PS. Alpha maps... I think they're simple but I never actually use them so I don't know.
Yeah I avoided them... why do you think the Freedom pregames are so chincy??? :D
Okay I got the models but now I'm too dumb to do anything with 'em
Lugas
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Post by Lugas »

Hmmm....could I make all of my bitmaps "Greyscale"? The colour table would be the same for all.
Click on the picture below for my Myth 2 scenario.
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Lugas
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Post by Lugas »

I've tried Greyscale and its not what I'm looking for...
I seemed to have done this successfully. However, the pictures of Thrall etcetera look like they've been unearthed. But I'm not bothered.
Extra special thanks to William Wallet and others who have helped! :D
Click on the picture below for my Myth 2 scenario.
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