How is "TFL gameplay" different?

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roidesfoux
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Post by roidesfoux »

I played (and beat) Myth II many years ago. I decided to try it again, and I installed the newest patch (1.5.1). One of the options is "TFL gameplay". I'm presuming that this has some elements of the original (which I've never played). How exactly does it change the game?

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William Wallet
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Post by William Wallet »

It makes the game 289% better. I'm giving a toned down figure because to give more might make some M2 nubs come on and yell at me.
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Lugas
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Post by Lugas »

For a start, all units that are found in both TFL and SB (like warriors, berserks, dwarves etcetera) are converted to their TFL models. So, instead of looking like what they do in SB, they look like what they do in TFL. Also, Bowmen are converted into fir'Bolg. The only exceptions are Soulblighter, the Shade and the Journeyman. You can also use vTFL with the Fallen Levels. The Fallen Levels are the levels in TFL ported to SB and can be found here.
Be careful with use of vTFL; it can cause some plugins to go back to the main menu.
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William Wallet
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Post by William Wallet »

Ah but so much more than just a cosmetic upgrade to the game! It changes the 'gameplay' as well. Makes it much much better.
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haravikk
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Post by haravikk »

Dwarves dud more, but throw their bombs at much wackier angles (sometimes throwing them straight up prompting you to make them run as fast as their little legs will carry them).
Old-style duffs made TFL.
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William Wallet
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Post by William Wallet »

Yeha, it's a lot of things. Units used to keep moving when they turned, pathfinding radii were a bit bigger, the Trow 'bled' instead of 'puffed'...

Yeah look, these could all be good or bad depending on the player, but I personally think TFL was just better. M2 felt dumbed down.
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Doobie
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Post by Doobie »

it didn't just feel dumbed down, it WAS dumbed down. Bungie themselves talked about making the second game in the series easier for the user, and less unpredictable.
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Lugas
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Post by Lugas »

M2 wasn't as bad as non-Bungie Myth 3. *shudders* Also, with TFL, it was incredibly difficult (if not impossible) to make your own maps without good equipment.
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roidesfoux
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Post by roidesfoux »

So the changes are mostly improved graphics and performance? I was just concerned that there were some major gameplay/interface changes, and using the knowledge from my first runthrough would result in disaster.

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Doobie
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Post by Doobie »

the units and physics are different, it is a substantially different experience.
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William Wallet
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Post by William Wallet »

Doobie wrote:it didn't just feel dumbed down, it WAS dumbed down. Bungie themselves talked about making the second game in the series easier for the user, and less unpredictable.
Seems antithetical to me, considering the selling point of TFL (for me anyway) was that it was about strategy, and dealing with those unpredictable factors in a creative fashion.

Or, hah, you can just send in a bunch of M2 warriors that stand so close together that they overlap. Hahah.
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Baron LeDant
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Post by Baron LeDant »

Or hah, throw a bottle at a ghol, dud or bounce as it usually does, then when you try to run behind the warriors before the pus is thrown, you get stuck moonwalking in front of them because of anti clump messing up pathfinding.

But this isn't a TFL is great, or TFL sucks thread. Its just about whats different, so I'm sorry for bringing this up
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:) Da Cid (: McCl
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Post by :) Da Cid (: McCl »

Doobie wrote:it didn't just feel dumbed down, it WAS dumbed down. Bungie themselves talked about making the second game in the series easier for the user, and less unpredictable.
*cough cough Halo 2 cough cough*

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Post by Gleep »

Well baron if u use the right formations its easy to retreat your dorf behind wars. Just make sure wars are spread then retreat artillery behind and close the wars up.
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William Wallet
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Post by William Wallet »

Baron LeDant wrote:Or hah, throw a bottle at a ghol, dud or bounce as it usually does, then when you try to run behind the warriors before the pus is thrown, you get stuck moonwalking in front of them because of anti clump messing up pathfinding.

But this isn't a TFL is great, or TFL sucks thread. Its just about whats different, so I'm sorry for bringing this up
HAH remind me to turn on TFL if we ever verse each other!

Hahah... 'anti-clumping messing up pathfinding'... Haha.
Okay I got the models but now I'm too dumb to do anything with 'em
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