Editing Blue and Grey - Permission to edit Blue and Grey?

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
Van Buren
Posts: 30
Joined: Tue Jun 06, 2006 3:28 pm
Location: Atlanta, GA

Post by Van Buren »

Hey all,

I was wondering if someone responsible for making the Blue and Grey mod would tell me if I am allowed to edit it. All I intend to do as add two additional flanks to the map titled "Call to Arms." These flanks would be placed in the middle (on the railroad tracks) and on the opposite corner of the previously existing flank.

If there are any problems with me editing the mod, please tell me and I'll stop. I just want to know if I have your permission.

Thanks.
Van Buren
User avatar
ChrisP
Posts: 977
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Post by ChrisP »

Iron Duke is the creator of Blue & Grey, and knowing him, he'll want lots of money first.

Just kidding! You should probably wait for his official okay, but I'm certain his only requirements will be that you give him credit for his original work somewhere, possibly a link to this website, and most importantly, that you get some enjoyment out of it.
User avatar
iron
Site Admin
Posts: 2006
Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:

Post by iron »

By all means go ahead. Editing any B&G map can be a pain because of the cannon scripting though.

I loved playing on that map back in the day, even though Teepens did obliterate me way too often.
...playing as long5hot on War Thunder
Van Buren
Posts: 30
Joined: Tue Jun 06, 2006 3:28 pm
Location: Atlanta, GA

Post by Van Buren »

Thanks guys!

I'll start the edit if I can figure it out before I die. I am completely new to loathing, so it may take a while.

Anyway, thanks for the go-ahead. :D
Van Buren
teepens
Posts: 162
Joined: Wed Mar 31, 2004 9:07 pm

Post by teepens »

It wasn't that often... :laugh:
User avatar
iron
Site Admin
Posts: 2006
Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:

Post by iron »

once is way too often, and it was more than once :angry:
...playing as long5hot on War Thunder
User avatar
Point
Posts: 1804
Joined: Mon Mar 22, 2004 12:58 pm

Post by Point »

phex was kind enough to provide me with the map scripting stuff for making new b&g maps developed for his mini b&g v.2
let me know if you get that far and would like to utilize them.

at present with 1.5 features the map scripting shouldnt be needed though with the canons being dropped artifacts when unit dies.

I know im laggin on cwr... just got my macs out of storage today still settling into my new house... i should be back on the ball in a some time next week. is pc fear done yet :)
if one does not learn from the failings of the past they are likely to suffer its return.
Post Reply