models needed for Greek Plugin
Probably the same models as the Great Library, but 'Behind The Library' has city models, as does Lord Goda's Castle (by Soma). Actually I am pretty sure Lord Goda's Castle has some models that *aren't* from Bungie - I recall a low peaked roofed columned building and maybe some walls that looked different. Lord Goda's castle is at udogs and mythaddicts.
If you want to make or port them yourself there's a TFL to SB model porting article, and a more generic unit and model making tutorial, both at the myth graveyard.
If you want to make or port them yourself there's a TFL to SB model porting article, and a more generic unit and model making tutorial, both at the myth graveyard.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
Thanks guys!
I went into Jinn and discovered the insane city with it's tall buildings and some incredible ruins on the desert
wow! the people who did jinn were incredibly talented!
I kind of forgot after all this years how good it looked!
Industry, it would rock to find that site!
Anyways after 7 hours of burning my brain and driving it to almost making it explode I managed to build in meshworks the top part of the parthenon and to do some columns.
I tested it in Myth and apart from the horrible textures look when importing from apathy it looks great!
So I'm smiling again!
Of course it will never look as good as the Jinn modelz...damn they are sooo good...
I went into Jinn and discovered the insane city with it's tall buildings and some incredible ruins on the desert
wow! the people who did jinn were incredibly talented!
I kind of forgot after all this years how good it looked!
Industry, it would rock to find that site!
Anyways after 7 hours of burning my brain and driving it to almost making it explode I managed to build in meshworks the top part of the parthenon and to do some columns.
I tested it in Myth and apart from the horrible textures look when importing from apathy it looks great!
So I'm smiling again!
Of course it will never look as good as the Jinn modelz...damn they are sooo good...
After minutes of searching... check out http://www.greatbuildings.com/
They aren't textured but there is the Temple of Nike-Athena, the Athenian Treasury, The Parthenon, and a variety of other stuff that may be actual Greek buildings but my historical architecture isn't all that current.
They aren't textured but there is the Temple of Nike-Athena, the Athenian Treasury, The Parthenon, and a variety of other stuff that may be actual Greek buildings but my historical architecture isn't all that current.
Actually, a few minutes more of searching yields an even more specific link at that same site. They have a list of Ancient Greek Architecture http://www.greatbuildings.com/types/styles/greek.html
Now if all that doesn't peak your Ancient Greek/Myth Modeling desires, I don't know what will.:p
Now if all that doesn't peak your Ancient Greek/Myth Modeling desires, I don't know what will.:p
Okay. So a little more reading and playing around and I think I have the answer to the rest of my questions. I think a Myth model can only have around 500 polygons and most of these building models have over 2000. Optimized or not Apathy spits them out. Oh well, so much for easily importing 100 new detailed models into Myth.
yeah....I know it sucks
Also don't forget that if models are not specially designed for myth (they need to have dimensions exact as the meshes and submeshes grids they would behave weird and dissapear on edges when you rotate the camera)
nevermind, I managed to start to understand again meshworks and did a not perfect but kind of Ok Parthenon
I had to break it in 3 because of the 500 limit...
but it works
though I don't know why when I apply the shadows it doesn't generate any...
it's pretty tall...maybe there's also a limit to height of a model when creating shadows???
Also textures suck big time when imported by apathy, I think I need to re load them in Amber again to make them look better...
Also don't forget that if models are not specially designed for myth (they need to have dimensions exact as the meshes and submeshes grids they would behave weird and dissapear on edges when you rotate the camera)
nevermind, I managed to start to understand again meshworks and did a not perfect but kind of Ok Parthenon
I had to break it in 3 because of the 500 limit...
but it works
though I don't know why when I apply the shadows it doesn't generate any...
it's pretty tall...maybe there's also a limit to height of a model when creating shadows???
Also textures suck big time when imported by apathy, I think I need to re load them in Amber again to make them look better...