From Dusk 'till Dawn

A forum for discussing map making ideas and problems for the Myth series.
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Nameless
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From Dusk 'till Dawn

Post by Nameless »

Yet another chance for everyone to tell me it's immpossible, but WOULD it be possible to create a map that has an internal shift from day to night? Potentially using shadows or mesh lighting maybe...


P.S. I miss the old forum look and layout... :(
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iron
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Post by iron »

I know years back that Elijah (of MythChess fame) was working on a castle map that had multiple day/night transitions using a particle system of big dark cloud things. He never got it finished though & drifted away from Myth.

In the TSG map where you go into the dragon's cave it gets significantly darker. Its done using translucent dark sprites placed as scenery between the camera height and the floor, and works a treat. For a transition you could use a similar system, but you'd need a means of switching it on and off & doing so with a slow fade. As scenery isn't scriptable (which this'd have to be) you'd be looking at something using projectiles in some way I think.
A-Red
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Post by A-Red »

You might be able to use those same dark sheet sprites as LPGRs, in which case you could turn them on and off. You couldn't fade them I don't think, but you could turn on light ones, then turn them off while simultaneously turning on some darker ones, and so on. The ones in TSG were kind of choppy though, seeing as how they're 2d slices of color. It would be really hard to pull off.
Zeph
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Post by Zeph »

you can fade stuff with Local proj groups i think
Industry
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Post by Industry »

Couldn't you make a very dark and semi-transparent snowflake and just use the particle system?
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iron
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Post by iron »

That's the method that elijah tried, but he couldn't get it to look quite right. Not saying that someone else couldn't of course ;)
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