Wierd Loathing Bug

A forum for discussing map making ideas and problems for the Myth series.
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Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

Hello, I am having a wierd bug with loathing.
Here's two links with images showing the problem along with a small description of what I am doing.

Terrain Bug (Selection Tool)

Terrain Bug (Hill tool)

Map Bug (In game)

What I did :

I modified the Clash in the cloudspine colormap and displacement map. I then proceeded to export the new ones on the map. I deleted all models since they have to be removed. What happens is that the map seems to remember the model borders and displays them.

Wierd thing is that the terrain shows normal when im on the hill edit mode, unit placing, scenery and projectile placing modes. When I go in selection mode OR In game(!) Units can pass through these phantom hills.

I'd like to know of a way to remove those, it is very annoying...
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

I have vague memories of solving a problem where model borders were still showing up in-game. I think I solved it by starting over and removing the models by clicking on them individually and deleting, instead of going into the model palette and removing them all at once, like I did before. It was a long time ago, and I was pretty new at editing, and I haven't dealt with these sorts of issues much since, so maybe I'm completely misleading you. I hope this helps though.
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GizmoHB
Posts: 125
Joined: Tue Aug 03, 2004 12:32 pm
Location: the Netherlands
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Post by GizmoHB »

mb try the Recompute Mesh LOD option in loathing...might do something

...Giz
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

Duno if you fixed this zeph... but as Gizmo said, Recompute Mesh LOD should remove any memory of a mesh's model placements.
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Baak
Posts: 1109
Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything

Post by Baak »

What does LOD stand for again? This is one that never seems to stick in my mind...
Myrd
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Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Level of detail
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