crashes when plan time is over 2 minutes?

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toecutter
Posts: 26
Joined: Sun May 01, 2005 10:57 am
Location: brooklyn
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crashes when plan time is over 2 minutes?

Post by toecutter »

help!!!

please help every time i have plan time over 2 minutes 1.5.2 crashes the last time was showing a map to my friend that i worked on what does this mean?:


2006-08-01 06:21:03
Myth II Build 280 running under MacOS 1047 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running OpenGL at 1280 x 1024, 16 bit
Starting mesh "A Poison Holiday 2006 T.E. (Light) v1.2" with 1 plugin...
A_Poison_Holiday_TE_v1_2
Quitting networked game...
Running OpenGL at 1280 x 1024, 16 bit
Starting mesh "A Poison Holiday 2006 T.E. (Dark) v1.2" with 1 plugin...
A_Poison_Holiday_TE_v1_2
Error: Out of Memory in render_opengl.c, line #1191: couldn't allocate 373760 bytes of memory for pixmap
handle_error: exiting with code 8
toe
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

It's a bug in Build 280. Please get 282 or downgrade to 1.5.1.
toecutter
Posts: 26
Joined: Sun May 01, 2005 10:57 am
Location: brooklyn
Contact:

Post by toecutter »

thanks man!
i added your rock to trowball. it confuses a single enemy upon striking them.
the weapon is called (sorry): rock stars
toe
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