OOS on 1.6 UB

A forum for solving problems that might be encountered during installation, updating, or in game.
Post Reply
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

OOS on 1.6 UB

Post by AblitERateOR »

I've goon OOS 3 or 4 times on the 1.6 UB, all but one of the time has been on the avx2.0 map, and the other was just on a standard recon map.
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

Intel or PPC build? If PPC OOS is a known issue we are working on.
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

oops sorry on Intel. Should put that in my sig i keep getting asked that lol. Im happy to test out all intel things for mac
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

Woud you get a film from someone who didn't go OOS and verify that it OOS on your intel build when you replay and then forward it to cik at projectmagma dot netm along with a copy of the plugin.
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

yup ok il do that. I spoke to brandon who created the map and he said it was made with 1.5.2, perhaps that has something to do with it?
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Myrd
Site Admin
Posts: 4034
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

That shouldn't matter. As long as everyone was on 1.6, OR it was played in 1.5.1 compatibility mode, it should not OOS.
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

The map tool versions are still all 1.5.2. But like Myrd said it doesn't mater you could use the original Bungie tools and you would be fine.

That said the OOS problem with the universal binary is fixed ;)
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

ah well in that case i won't bother with getting the films tonight hehe
Downloading the new build now :)
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

Seeing that you are using a intel iMac the major cause of OOS that was fixed only effected PPC users. So we could still use that film if you can reproduce it on the new build. On the other hand the OOS could have been caused by someone in the game playing with the PPC version(esp the host).
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

Ok yeah you're right it's still there.
Ive got films from games from both me and other people that weren't oos.
I'm gonna look over them when they're sent to me and rename them, then I'll send them on later tonight
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

Ok I sent a description of the test games to cik at projectmagma dot net


Just to briefly some up here for everyone else:

OOS was caused regardless of 1.5.1 gameplay or not, and seems to be cause by Unit Trading on AvA and AvX, all of which use the same base tagset made by zeph, and OOS could not be replicated on any other maps
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

and just when u think uve figured what the problem was.. and it comes and bites u on the ass

got oos in an ava game without ut now... just once tho but il send in that film too
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
User avatar
AblitERateOR
Posts: 165
Joined: Sat Jul 01, 2006 8:30 pm
Location: Auckland, New Zealand

Post by AblitERateOR »

seems all fixed in the 283b CIK :) no OOS probs so far. what was the culprit?
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

A function that sorted arrays was out of wack. In some ways Myth is very tolerant of porting and changing code and in other ways it's very delicate.

Thanks for reporting back.
Post Reply