druik wrote:Please take wraiths out so I can stop killing kitten and puppies after each game...
See, I actually enjoy the wraiths with the exception that by the time I worry about them, the landscape is so burnt and blackened that it takes an extremely keen eye to spot them. However, that's partly due to the fact that playing as a three-man team we can't afford to be very mobile: our little corner gets blown to heck. Well, wraiths actually bug me for that and the fact that I freak out half the time when I see Khellek looming somewhere and think he's a wraith for a moment.
In the earlier Demise maps, lone melee could run around without a whole lot of fear of being smacked down as long as you watched him. Both zerks and heron are swift enough to avoid most threats, and what threats did hit them wouldn't hurt them badly enough to prevent them from returning home for some quick mandrake love. However, having a nearly invisible threat sneak up and completely immobilize your troop means you should keep a tighter reign on them, since realistically stragglers DO get picked off. They fill a unique niche and I think they have their place just like maul, myrmidons, ghol, wights, and everyone else do.