Lord of the Rings for myth2
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Nazguls never breathed fire, as an LOTR nerd I can confirm this. But you can use artistic lisence a bit right?
http://theramblingelf.tumblr.com/ - my blog
Right, i know about thatThe Elfoid wrote:Nazguls never breathed fire, as an LOTR nerd I can confirm this. But you can use artistic lisence a bit right?
he can do it if your collection if permit.
I believe that red dragon is the units more appear like a Nazgul.
a bit is possible maybe. (a mortal bit for must of units).
So guys!
Someone know a software free for conveter musics?
I will to use some musics of lotr in the plug in the pre games...i have some musics in format (mid and mp3) but fear only acept sounds in wav format (wav 16 mono).
I have here a Software called WinGroove, but it is shareware i only permit converter 30 second of sound.
Someone can help me plz?
Thank you Hamurabi!
Someone know a software free for conveter musics?
I will to use some musics of lotr in the plug in the pre games...i have some musics in format (mid and mp3) but fear only acept sounds in wav format (wav 16 mono).
I have here a Software called WinGroove, but it is shareware i only permit converter 30 second of sound.
Someone can help me plz?
Thank you Hamurabi!
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- Posts: 1026
- Joined: Mon Sep 13, 2004 6:05 am
- Location: M.E.
Try this:
http://audacity.sourceforge.net/
http://audacity.sourceforge.net/
Thank you Eddaweaver!Eddaweaver wrote:Try this:
http://audacity.sourceforge.net/
This software is Awesome!
Can converter mp3 and another...
But not work with mid archives
I have a problem with a map....
I exported the bmp of a map and a flip the image, after i imported for loathing and put the respective Terrain paint (Terrain type)... but some part of map in (grass and steep terrain etc) move look like water efect and where have water no do it...
How i do for take off it of the terrain efect and put it where have water?
Thank you Hamurabi!
I exported the bmp of a map and a flip the image, after i imported for loathing and put the respective Terrain paint (Terrain type)... but some part of map in (grass and steep terrain etc) move look like water efect and where have water no do it...
How i do for take off it of the terrain efect and put it where have water?
Thank you Hamurabi!
I think you have to invert colors on your reflection map. Black is a water and white is a ground.Bieithons wrote:I have a problem with a map....
I exported the bmp of a map and a flip the image, after i imported for loathing and put the respective Terrain paint (Terrain type)... but some part of map in (grass and steep terrain etc) move look like water efect and where have water no do it...
How i do for take off it of the terrain efect and put it where have water?
Last edited by gugusm on Mon Oct 23, 2006 1:52 pm, edited 1 time in total.
i dont believe Zeph...Zeph wrote:you cant rotate an animated model.
because if you look some maps like TSG Level 5 "The fall of Markon" or the reg map before of the Baron's Level... you can see 2 gates, both animated...1 in front for west and another for the soulth.
In 2 maps the gates open during the game...
...
Confirmed, it's impossible to rotate animated models.
TSG featured new models, created for that project, so it's not the same model..
You could tweak the bitmap to use one of those gates I suppose, or ask someone to create a new one for you, which I guess would mean a lot of work for that someone..
TSG featured new models, created for that project, so it's not the same model..
You could tweak the bitmap to use one of those gates I suppose, or ask someone to create a new one for you, which I guess would mean a lot of work for that someone..