MariusNet
-
- Posts: 1026
- Joined: Mon Sep 13, 2004 6:05 am
- Location: M.E.
-
- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm
While I wasn't around for all of the server "chaos" that was going on a couple of years ago, I personally think it's very sad that Mariusnet has more or less been abandoned by the Myth community at large.
It's a great place to hold weekly meetings (as groups like the Myth Jumpers can attest to) without the fuss or annoyances of PlayMyth. Infact, my first Myth games were on Marius.net (Dl'd the 1.5 demo mind you.) Infact I swear the place was actually fairly full at the time...
But I digress... It's been explained to me that a good chunk of the Myth 2 players went to PlayMyth, where they have ranked play, while most of TFL community stayed at Mariusnet...And Mariusnet slowly lost players, while more and more updates came out for Myth 2
(I once heard it mentioned that vTFL is partly responsible for the Death of MariusNet, as Players didn't have to go to Mariusnet to find active TFL players, but instead could stay at PlayMyth. Considering this was just a conversation in a Lobby, and that I wasn't around when all of this was going on I cannot verify this, but if you add in that all of the Dev teams were developing updates and plugins for Myth 2, and along with vTFL, it makes sense that most people would regulary use Myth 2 over TFL and subsequently migrate to PlayMyth where the Myth 2 community is more established (and WW2 happy)
It's a great place to hold weekly meetings (as groups like the Myth Jumpers can attest to) without the fuss or annoyances of PlayMyth. Infact, my first Myth games were on Marius.net (Dl'd the 1.5 demo mind you.) Infact I swear the place was actually fairly full at the time...
But I digress... It's been explained to me that a good chunk of the Myth 2 players went to PlayMyth, where they have ranked play, while most of TFL community stayed at Mariusnet...And Mariusnet slowly lost players, while more and more updates came out for Myth 2
(I once heard it mentioned that vTFL is partly responsible for the Death of MariusNet, as Players didn't have to go to Mariusnet to find active TFL players, but instead could stay at PlayMyth. Considering this was just a conversation in a Lobby, and that I wasn't around when all of this was going on I cannot verify this, but if you add in that all of the Dev teams were developing updates and plugins for Myth 2, and along with vTFL, it makes sense that most people would regulary use Myth 2 over TFL and subsequently migrate to PlayMyth where the Myth 2 community is more established (and WW2 happy)
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
-
- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
- Contact:
Considering how rare I see vTFL games I don't think it can be totally attributed for the survival of Myth II over TFL itself. I'm sure it affected a few people though.
Last time I was on MariusNet, McChazo and I met the most arrogant and annoying people I have ever met on Myth. When I've met guys like the Jumpers they seem fine though.
To be honest PlayMyth isn't nearly as nasty as it was when Marius had more players either - Blades went ban mad and people quit cuz their friends couldn't play anymore. Its become more or less a nice server.
Last time I was on MariusNet, McChazo and I met the most arrogant and annoying people I have ever met on Myth. When I've met guys like the Jumpers they seem fine though.
To be honest PlayMyth isn't nearly as nasty as it was when Marius had more players either - Blades went ban mad and people quit cuz their friends couldn't play anymore. Its become more or less a nice server.
http://theramblingelf.tumblr.com/ - my blog
-
- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm
-
- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
- Contact:
-
- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
- Contact:
My memory can be fuzzy at times but what I remember about why people play where they play is:
1) Originally mariusnet was the ONLY place to play TFL games, because PlayMyth only hosted SB games. So TFL players went to mariusnet when Bungie.net closed (some before) so were used to mariusnet and had little reason to leave for playmyth when playmyth started offering TFL games.
2) PlayMyth offered ranked play so M2 players fond of ranked play went to playmyth when it opened (and later M1 ranked players (if any were left) moved over to playmyth when it started offering M1 ranked games). As a result after a short time there were generally more myth II players on playmyth than there were on mariusnet at any given time. Even for people playing unranked if you looked at the raw numbers of the two servers there were more players playing M2 on playmyth so it looked more appealing.
3) vTFL: For non hardcore TFL players, vTFL satisfies the desire for the occassional TFL units/map game.
4) There was a time before the server-selection option was added into Myth 2 that changing servers was a pain in the ass. (moving/renaming preference folders to get the right connections) Once that option was added most players had already settled into the server of their choice. [see above]
1) Originally mariusnet was the ONLY place to play TFL games, because PlayMyth only hosted SB games. So TFL players went to mariusnet when Bungie.net closed (some before) so were used to mariusnet and had little reason to leave for playmyth when playmyth started offering TFL games.
2) PlayMyth offered ranked play so M2 players fond of ranked play went to playmyth when it opened (and later M1 ranked players (if any were left) moved over to playmyth when it started offering M1 ranked games). As a result after a short time there were generally more myth II players on playmyth than there were on mariusnet at any given time. Even for people playing unranked if you looked at the raw numbers of the two servers there were more players playing M2 on playmyth so it looked more appealing.
3) vTFL: For non hardcore TFL players, vTFL satisfies the desire for the occassional TFL units/map game.
4) There was a time before the server-selection option was added into Myth 2 that changing servers was a pain in the ass. (moving/renaming preference folders to get the right connections) Once that option was added most players had already settled into the server of their choice. [see above]
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.