Mazz 6 Heroic
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- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm
- :) Da Cid (: McCl
- Posts: 380
- Joined: Fri Jan 07, 2005 9:45 pm
- Location: Perth Australia.
- CheezeFist
- Posts: 22
- Joined: Mon Mar 22, 2004 12:40 pm
- buckweaver
- Posts: 45
- Joined: Tue May 25, 2004 10:29 pm
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- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm
Wow. You guys are pretty damn whiny.
We played tons and tons of this...and I have never seen anything like it. We've even had haxors that probably double the amount of explosions and things of the sort, but we never saw units unable to do damage.
In light of that, cut ChrisP some slack here. He is trying his best guys. Quit being whiny.
-DA
We played tons and tons of this...and I have never seen anything like it. We've even had haxors that probably double the amount of explosions and things of the sort, but we never saw units unable to do damage.
In light of that, cut ChrisP some slack here. He is trying his best guys. Quit being whiny.
-DA
Last edited by Death's Avatar on Tue Sep 26, 2006 3:38 pm, edited 1 time in total.
Eh... just becaues you havent seen it doesnt mean it doesnt exist :O
i've wasted ,what 100hous(more) and i've hit this at least 5 times. this is fucked up and there really isn't any excuse .
and you beta testers are blind . and not very good at myth.
pally teleheal shit is shitty.
zerk massive blow cry resets everytime its dropped.
was one more at least but i forgot it !!!!!! :/(
edit :
i dont whine , i just want this shit fixed. and i shoulda just made post like cheeze.
i've wasted ,what 100hous(more) and i've hit this at least 5 times. this is fucked up and there really isn't any excuse .
and you beta testers are blind . and not very good at myth.
pally teleheal shit is shitty.
zerk massive blow cry resets everytime its dropped.
was one more at least but i forgot it !!!!!! :/(
edit :
i dont whine , i just want this shit fixed. and i shoulda just made post like cheeze.
- buckweaver
- Posts: 45
- Joined: Tue May 25, 2004 10:29 pm
Don't think we don't appriciate chrisp's work on this plugin.Death's Avatar wrote:Wow. You guys are pretty damn whiney.
We played tons and tons of this...and I have never seen anything like it. We've even had haxors that probably double the amount of explosions and things of the sort, but we never saw units unable to do damage.
In light of that, cut ChrisP some slack here. He is trying his best guys. Quit being whiney.
-DA
WHINEY?
It's really hard to get a team as good as we had together, good enough to make it that far with so few losses.
This the fourth game of heroic I've played where our attacks stopped working soon after the watcher arrived. This required a lot of play hours from me, rab, crc just to name a few. We are dedicated!
I really just want to help get it fixed so we can contnue with the contest.
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- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm
Easy, guys. No doubt, there is reason to be upset over all the wasted games. I'm really happy people have enjoyed (most) of the plugin so far, and I am just as sorry that this bug happened. Trust me, no one is as bummed about it as me - but it will be fixed ASAP. Please don't make it worse by arguing with each other.
Mazz 6 was tested for hundreds of hours on 50 betas. Hundreds of bugs were weeded out thanks to the beta testers, and as for the ones that remained, they're my fault for not giving the very dedicated and patient testers enough time. What can I say? It's the most complex Myth map ever made and the reason I didn't wait till I was sure it was 110% bug free is because I was afraid it would never, ever get released if I did. It's a tough call to make when to let go and release a major project, and I blew it.
Lots of people worked on the map, but only I called the shots, so I'm the only one to blame. If you want to be mad at me, that's fine. I'm not going to pretend I don't deserve it. BUT, I'm the only one who deserves it.
My thanks to all the people who found the bugs the hard way and reported all the details. It wouldn't get fixed without you guys. Jagman has already provided fixes for some of the other bugs and he's so much better with tags than I am that he'll probably find the cause of this bug in no time too.
Mazz 6 was tested for hundreds of hours on 50 betas. Hundreds of bugs were weeded out thanks to the beta testers, and as for the ones that remained, they're my fault for not giving the very dedicated and patient testers enough time. What can I say? It's the most complex Myth map ever made and the reason I didn't wait till I was sure it was 110% bug free is because I was afraid it would never, ever get released if I did. It's a tough call to make when to let go and release a major project, and I blew it.
Lots of people worked on the map, but only I called the shots, so I'm the only one to blame. If you want to be mad at me, that's fine. I'm not going to pretend I don't deserve it. BUT, I'm the only one who deserves it.
My thanks to all the people who found the bugs the hard way and reported all the details. It wouldn't get fixed without you guys. Jagman has already provided fixes for some of the other bugs and he's so much better with tags than I am that he'll probably find the cause of this bug in no time too.
Its good to see you are going to look into this CP. I was in that game too (until i lagged out anyway heh) and i along with rab and tim have seen this bug occur at least 3-4 times. Its just really frustrating, especially when we were doing so well that game % wise and we had some of myths best players in that game to give a true shot at winning it to have it shot down by the fact things dont die :O
cheers matey
cheers matey