Mazz 6 Victory Reports...
- Baron LeDant
- Posts: 364
- Joined: Mon Mar 22, 2004 9:14 pm
Not easier, just plenty of decent players actually played it after release, (unlike mazz 5 which was just the beta testers for a long time) it was pretty similar to Mazz IV I guess in that respect with a small number of 'dedicated' people playing it a lot
Also people should have learned to use the units by now...
edit - and don't forget theres still the secret mazz
Also people should have learned to use the units by now...
edit - and don't forget theres still the secret mazz
I wear a plastic ass on my bag ~ Da Cheeze
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- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
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Weren't the records for M3 - 5 all sert within a week of its release? Might even be first day - I can check if I must.
Now this is over, here's the Mazz record setters list (felt like letting everyone know who the real elites are
Note Mazz V competition was to win Hero since Leg was deemed impossible. I've listed first leg winner anyway.
Mazzarin's Demise: Apollo (team captain), Atombomb, Hadiez, McChazo, Rabiez, and Wrath
Mazzarin's Demise II: Head (teap captain), McChazo, HadieZ, Boy, Ducky, Rabiez and Kalamadea
Mazzarin's Demise III: Nemesis (team captain), Tainted Bliss, Gatsu, Toecutter, JJM543, Dante's Peak, Apollo, Gekko, SiN, Ducky, Cyclops, and Hyperion
Mazzarin's Demise IV: Ducky (team captain), Ruin, Nemesis, Dante, Covert, Chohan (dropped), KastIron (dropped)
Mazzarin's Demise V: ChrisP (team captain), Gleep, Kicken Wing, Mr. Tree, Wismuth, scrapnjack, Shocker, Seven, woof, Secret, Flatline, Dragon Lord, Gabba
Mazzarin's Demise VI: Rabican (team captain), Timmah, Enculator, CRC, Arzenic, Truth, Chickenwire, Appy, Duan, Dantski.
Someone count up victories and say who has won the most for me, I'm too lazy.
Now this is over, here's the Mazz record setters list (felt like letting everyone know who the real elites are
Note Mazz V competition was to win Hero since Leg was deemed impossible. I've listed first leg winner anyway.
Mazzarin's Demise: Apollo (team captain), Atombomb, Hadiez, McChazo, Rabiez, and Wrath
Mazzarin's Demise II: Head (teap captain), McChazo, HadieZ, Boy, Ducky, Rabiez and Kalamadea
Mazzarin's Demise III: Nemesis (team captain), Tainted Bliss, Gatsu, Toecutter, JJM543, Dante's Peak, Apollo, Gekko, SiN, Ducky, Cyclops, and Hyperion
Mazzarin's Demise IV: Ducky (team captain), Ruin, Nemesis, Dante, Covert, Chohan (dropped), KastIron (dropped)
Mazzarin's Demise V: ChrisP (team captain), Gleep, Kicken Wing, Mr. Tree, Wismuth, scrapnjack, Shocker, Seven, woof, Secret, Flatline, Dragon Lord, Gabba
Mazzarin's Demise VI: Rabican (team captain), Timmah, Enculator, CRC, Arzenic, Truth, Chickenwire, Appy, Duan, Dantski.
Someone count up victories and say who has won the most for me, I'm too lazy.
http://theramblingelf.tumblr.com/ - my blog
- Baron LeDant
- Posts: 364
- Joined: Mon Mar 22, 2004 9:14 pm
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- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
- Contact:
True but Ducky capped one. Captain doesn't normally do a hell of a lot more ordering around than anyone else but I'm sure it stands for something. Crowning him as Mazz King.Baron LeDant wrote:Ducky, Appy and me are tied on 3 apiece!
Who won ROTD?
http://theramblingelf.tumblr.com/ - my blog
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- Posts: 19
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- buckweaver
- Posts: 45
- Joined: Tue May 25, 2004 10:29 pm
I think your opinion on how easy it "was" would hold more water if you had defeated it on legendary. GLUCK!GodzFire wrote:I hate to say this since Chris might end me, but M6 did seem easier than M5. I dunno maybe it's me. I guess the fact that it was beaten like 2 weeks since it's release kinda sucks.
No worries though, I have a bunch of ideas for Mazz 7!!
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EDIT:
wow, mb post a win on timid before you talk about how easy it is.
GO TEAM RAB!!!!!!!!!!!!!!!!!
- buckweaver
- Posts: 45
- Joined: Tue May 25, 2004 10:29 pm
I think that Mazz 6 seems easier due to the numerous interface and general gameplay improvements.
For instance, the upgrades on Mazz's spells, the addition of the ranger, a larger emphasis on moving, which grants the players a greater ability to pick up items and roots that would otherwise remain inaccessible, and debatably, the general imrovement on items for the characters.
I recall many games of Mazz 5 in which crystals would pile up around the map, while players had no clue what to do with them. Many times players would grow frustrated as the crystal another player had fetched for them was absolutely worthless (to them).
Now, there is much less confusion in regards to items on the map, and excluding the rarer veteran crystals, most items are easy to identify and quickly gathered and used by the appropriate parties.
For instance, the upgrades on Mazz's spells, the addition of the ranger, a larger emphasis on moving, which grants the players a greater ability to pick up items and roots that would otherwise remain inaccessible, and debatably, the general imrovement on items for the characters.
I recall many games of Mazz 5 in which crystals would pile up around the map, while players had no clue what to do with them. Many times players would grow frustrated as the crystal another player had fetched for them was absolutely worthless (to them).
Now, there is much less confusion in regards to items on the map, and excluding the rarer veteran crystals, most items are easy to identify and quickly gathered and used by the appropriate parties.
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
- buckweaver
- Posts: 45
- Joined: Tue May 25, 2004 10:29 pm