A forum for discussing map making ideas and problems for the Myth series.
ShadeOfWar
Posts: 15 Joined: Tue Nov 15, 2005 8:29 am
Location: I seem to have forGOTTEN.
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by ShadeOfWar » Sat Nov 04, 2006 8:01 am
In regular Myth, vetting progression apparently only continues for a short time (such as 5 for melee, 15 for bowmen, 25 for dwarves.)
On some more recent co-op maps, such as Mazz VI, however, that number is much higher. How to change it?
I suspect it's done with Loathing, as I haven't found anything for it in Fear...
And who by fire
rabican
Posts: 28 Joined: Wed Sep 06, 2006 4:56 am
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by rabican » Sat Nov 04, 2006 8:30 am
monster tag---> flags --> use extended
monster tag --> terrain parametererteterers --> input the value you want at marsh terrain cost. if you put value over 130 it reverts to -something after you are done. dont mind this .
this is all in newer fear docs
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
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by Zeph » Sat Nov 04, 2006 9:41 am
I thought limit was 250
rabican
Posts: 28 Joined: Wed Sep 06, 2006 4:56 am
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by rabican » Sat Nov 04, 2006 9:45 am
yeah the limit is that but it just displays it wrong in fear after ~130
ShadeOfWar
Posts: 15 Joined: Tue Nov 15, 2005 8:29 am
Location: I seem to have forGOTTEN.
Post
by ShadeOfWar » Sun Nov 05, 2006 8:22 am
how on earth did I miss that?
thanks.
And who by fire