Unit trading in single-player?
Unit trading in single-player?
Would it be possible to somehow impliment unit trading in single-player levels? I think it would be an interesting turn to be able to at least partially select your own force in single-player maps.
The cake is a lie.
Or very, very heavy scripting--maybe.Myrd wrote:It's certainly not impossible, but it would require quite substantial changes to some of the internal mechanics of Myth.
I think it would be possible to do a much more limited version of unit trading, however, whereby (for instance) if the player is taunting 3 Warriors, they disappear and two Bowmen appear in their place--or taunt 2 Bowmen to get a Dwarf. You couldn't give alternative options, unfortunately--If the player taunts 3 Warriors, you won't know whether they want 2 Bowmen or 2 Zerks in return, so you'll only be able to give them one of those options.
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Only problem with a multiplayer solo is there is no way to guarantee which team # you start with, so even if you everyone joins up before hand (to ensure you're all on the same team), you might start as the enemy and be hooped.
Not sure of other limitations... game length for one would be an issue probably... And the fact that you need a gametype... Myrd, any more light to shed?
Not sure of other limitations... game length for one would be an issue probably... And the fact that you need a gametype... Myrd, any more light to shed?
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More importantly, if you were playing alone the enemy wouldn't show up at all. They could only be played by another player.Graydon wrote:Only problem with a multiplayer solo is there is no way to guarantee which team # you start with, so even if you everyone joins up before hand (to ensure you're all on the same team), you might start as the enemy and be hooped.
Not sure of other limitations... game length for one would be an issue probably... And the fact that you need a gametype... Myrd, any more light to shed?
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I meant playing the single-player maps in coop mode. Naturally changing the single-player maps to multiplayer wouldn't work.A-Red wrote:More importantly, if you were playing alone the enemy wouldn't show up at all. They could only be played by another player.Graydon wrote:Only problem with a multiplayer solo is there is no way to guarantee which team # you start with, so even if you everyone joins up before hand (to ensure you're all on the same team), you might start as the enemy and be hooped.
Not sure of other limitations... game length for one would be an issue probably... And the fact that you need a gametype... Myrd, any more light to shed?
The cake is a lie.
But single-player and multi-player maps are programmed to behave differently--and single-player maps in coop mode are treated the same as single-player maps in solo for the most part. There's no way to get true unit-trading in a map that isn't designated as multiplayer, without substantially changing the programming of the whole game.Khadrelt wrote:I meant playing the single-player maps in coop mode. Naturally changing the single-player maps to multiplayer wouldn't work.
What about a multiplayer map that is scripted, has only one starting point (and therefore everyone would have to be on the same team) and the only game type available is Body Count? I honestly don't see any reason why you would want a Single Player map that has Unit Trading; plugins like Requiem where you start with a big army and then taunt them to get rid of them work fine (if you're a good scripter). Implementing Unit Trading would be mighty difficult in Coop Mode, and even more difficult in Solo Mode. Also, I sense that it could interfere with maps that are not built to have them...
I am sure it is not the simplest scripting, but as mentioned earlier, MythWarrior is scripted to allow unit selection in a solo/coop map. If I remember correctly there is a set time limit (30s or so) in which the captain can choose one of three(? I forget the #) units to round out the basic units that can't be traded.Lugas wrote:...Implementing Unit Trading would be mighty difficult in Coop Mode, and even more difficult in Solo Mode. Also, I sense that it could interfere with maps that are not built to have them...
Lots of Myth stuff at http://mythgraveyard.org.
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Sometimes I put hard to find stuff in my my Udogs folder.