TFV in progress?
- Gjallarhorn
- Posts: 102
- Joined: Wed Dec 06, 2006 3:40 am
- Location: Leeuwarden, The Netherlands
TFV in progress?
Since I do not know much about this upcoming release (only played the 3 levels that were released as a demo) I wonder when it will be released and what's in progress. Someone with info over here?
These things take time. There's no idea how long it could take. Don't try going on the website, it's down.
I asked Horus what was going on and he said:
I asked Horus what was going on and he said:
Horus â„¢ wrote:Yeah I know it bothers me too.
Hopefully at somepoint soon we'll be able move to a new domain name, and expand/update the site then it should be back up permanently.
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Development stated 1999 right?
EDIT: checked, DNF has been worked on since 1997!
EDIT: checked, DNF has been worked on since 1997!
http://theramblingelf.tumblr.com/ - my blog
- Gjallarhorn
- Posts: 102
- Joined: Wed Dec 06, 2006 3:40 am
- Location: Leeuwarden, The Netherlands
Yeah I remember I bought a trailer cd on a holiday, 10 years ago, DNF was on, graphics were great in that time (if that would be released now I wouldn't know if I should whether laugh or cry) and I hoped to buy myself a copy at the end of that year.The Elfoid wrote:Development stated 1999 right?
EDIT: checked, DNF has been worked on since 1997!
And now it's 10 years past...time flies
TFV is still in the swing of things, however we did get set back a little bit with the domain name expiring again. We've switched web-hosts since last year, and the current URL for the site is being 'held' in the old hosts name, and I cant contact him. We just need to get some shit together and register for a new domain name, and the switch will be effortless.
Of the 25 levels we've originally planned for, we've got about 23 of the colourmaps done, and probably about 15-18 of them with solid script on them. The remaining handfull are either in the process of displacement mapping, unique terrain model creation/placement, scenery and unit placement, or in the case of the last 2 maps, colourmapping.
Progress is looking good, however we've still got a massive lack in the continual flow of new unit production, which is basically what's holding things back. Alot of the levels that need scripting now, need unique monsters for those levels..... sure we can make stand-ins, but some units simply dont have sequences for the stuff we want them to do...... so the waiting game is played.
Anybody out there with any desire to see this behemoth ship sooner than later, would toss us some animated unit models
Thanks for showing the interest, it definitely keeps us (Onyx Warlords) motivated to produce good shit for you guys to play.
So, while you're waiting for us to finish, please.... Go Play Myth and Have Fun!
Happy Holidays guys.
Of the 25 levels we've originally planned for, we've got about 23 of the colourmaps done, and probably about 15-18 of them with solid script on them. The remaining handfull are either in the process of displacement mapping, unique terrain model creation/placement, scenery and unit placement, or in the case of the last 2 maps, colourmapping.
Progress is looking good, however we've still got a massive lack in the continual flow of new unit production, which is basically what's holding things back. Alot of the levels that need scripting now, need unique monsters for those levels..... sure we can make stand-ins, but some units simply dont have sequences for the stuff we want them to do...... so the waiting game is played.
Anybody out there with any desire to see this behemoth ship sooner than later, would toss us some animated unit models
Thanks for showing the interest, it definitely keeps us (Onyx Warlords) motivated to produce good shit for you guys to play.
So, while you're waiting for us to finish, please.... Go Play Myth and Have Fun!
Happy Holidays guys.
- Gjallarhorn
- Posts: 102
- Joined: Wed Dec 06, 2006 3:40 am
- Location: Leeuwarden, The Netherlands
Sounds very good, I'm looking forward too it Good luck with the units, I myself suck @ those things...Graydon wrote:TFV is still in the swing of things, however we did get set back a little bit with the domain name expiring again. We've switched web-hosts since last year, and the current URL for the site is being 'held' in the old hosts name, and I cant contact him. We just need to get some shit together and register for a new domain name, and the switch will be effortless.
Of the 25 levels we've originally planned for, we've got about 23 of the colourmaps done, and probably about 15-18 of them with solid script on them. The remaining handfull are either in the process of displacement mapping, unique terrain model creation/placement, scenery and unit placement, or in the case of the last 2 maps, colourmapping.
Progress is looking good, however we've still got a massive lack in the continual flow of new unit production, which is basically what's holding things back. Alot of the levels that need scripting now, need unique monsters for those levels..... sure we can make stand-ins, but some units simply dont have sequences for the stuff we want them to do...... so the waiting game is played.
Anybody out there with any desire to see this behemoth ship sooner than later, would toss us some animated unit models
Thanks for showing the interest, it definitely keeps us (Onyx Warlords) motivated to produce good shit for you guys to play.
So, while you're waiting for us to finish, please.... Go Play Myth and Have Fun!
Happy Holidays guys.
I'm somewhat sorry Horus said the site's back up already, cause there's a bunch of thigns I'd like to do to it over the next couple of weeks that will really update it. For starters, make the current site merely a projects page, and put in a proper placeholder for The Onyx Warlords website.
I know there's problems with the current site. It was put up in a real big hurry. It's going to be fixed over the next little while, don't worry.
I know there's problems with the current site. It was put up in a real big hurry. It's going to be fixed over the next little while, don't worry.
Btw for those dieing for screenshots here is afew I took recently stuffed in zip format
NEW TFV screenshots
NEW TFV screenshots
Or check out these, which I took awhile ago but haven't made it onto the site yet. They showcase seven of the post-demo levels.
- Gjallarhorn
- Posts: 102
- Joined: Wed Dec 06, 2006 3:40 am
- Location: Leeuwarden, The Netherlands
On screenshot 2, there are soulless throwing spears at some warriors, and they all block Can they block on command?A-Red wrote:Or check out these, which I took awhile ago but haven't made it onto the site yet. They showcase seven of the post-demo levels.