I didn't know where to put this topic, but I put it here. This my question:
Wasn't fetch from TFL stronger than this from M2? I am testing my map now and I noticed that fetch has to hit berserk 3 times to kill him, fir'bolg (from Chimera) 2 times. Is it normal? I think when I was playing TFL fir'bolg was dying after first shot and berserk was surviving second shot only in few cases.
Fetch power
- Baron LeDant
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Hm, more mysteries, wrapped in an enigma, enshrouded in a fog of deceit!
So then, what exactly are all the differences between TFL and M2?
- Can someone fully explain what's the difference between Fetch? I think I get it, but I'd like another run through.
- So physics are different; Dwarf Bottles bouncier, Bacon's bouncier, Wight's more potent?
- fir'Bolg have worse overall accuracy than M2 Bowman.
- It seems that when units vetted in TFL, like fir'Bolg, Zerks, and Warriors, that there was a notable improvement in their accuracy, their damage, their health/ Shield ability.
So then, what exactly are all the differences between TFL and M2?
- Can someone fully explain what's the difference between Fetch? I think I get it, but I'd like another run through.
- So physics are different; Dwarf Bottles bouncier, Bacon's bouncier, Wight's more potent?
- fir'Bolg have worse overall accuracy than M2 Bowman.
- It seems that when units vetted in TFL, like fir'Bolg, Zerks, and Warriors, that there was a notable improvement in their accuracy, their damage, their health/ Shield ability.
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
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That stands out a mile off. Its easier to say its so for arty in general though, there's a trend for it.Doobie wrote:fir'bolg aren't nearly as good as m2 bowmen either, just to complicate your comparison a bit.
http://theramblingelf.tumblr.com/ - my blog
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I assume light and dark as in good and evil not as in multi map-type.gugusm wrote:It seems to me that in M2 (or maybe only Magma patches are causing that? - nothing personal of course ) every dark units are a bit weaker. I have feelings that my light units are defeating them easier than before
The game manual even mentions that, or the guide that came in Total Codex.
Warriors > Thrall/Brigands
Archers > Souless/Dark Archers
Berzerks > Myrmidons
Forest Giant > Trow (in a 1v1 that is - practical use wise I would take a Trow anyday)
But compare a Heron Guard or a Journeyman (the remaining Light melee) to the Dark's Maul and Stygs....its another story. And locks/morts both have their own uses.
Myrks are a dark unit added to M2 and really take the place of Myrms in dark armies. They beat a Zerk ANYDAY.
Then there's ghol, Myrk Giants...its impossible to make an overall comparison. In terms of 'base units' though you're right. The whole point of the single player game half the time is strength vs. numeric power.
http://theramblingelf.tumblr.com/ - my blog
TFL has always been harder than M2. But if you are indeed making a plugin you could simply change that. Alter the tags for the plugin to give you a more TFL feel.gugusm wrote:It seems to me that in M2 (or maybe only Magma patches are causing that? - nothing personal of course ) every dark units are a bit weaker. I have feelings that my light units are defeating them easier than before
...
What? You think they'd send their best to save the west?
Other than ki'Angsi I bet all the other were comparable to fir'Bolg heroes skillwise
And when the fodder got back, hopefully they'd be a little bit more experienced whereas the Myth II archers seems to not really vet at all
All put your hands together for this fine myth fluff save.
Other than ki'Angsi I bet all the other were comparable to fir'Bolg heroes skillwise
And when the fodder got back, hopefully they'd be a little bit more experienced whereas the Myth II archers seems to not really vet at all
All put your hands together for this fine myth fluff save.